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Implemented A way to enable and disable chunkloaders thought commands

Discussion in 'Suggestions and Feedback' started by ReiDaTecnologia, Aug 26, 2020.

  1. ReiDaTecnologia

    ReiDaTecnologia Well-Known Member

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    Apparently the chunkloaders consume tickets no matter what (like, it consume tickets even when the player is near the chunk, meaning the player is already loading that chunk so the chunkloader isn't really needed for that time) so i want to suggest an option to disable and enable the active chunkloaders through the /cm (MyMChunkManager)
    right next to the "remove" option.
    I also suggest a way to rename them so the player can recognize them easier but that is an optional one tbh :)
     
    Gabezetrainboy4 likes this.
  2. deepcage

    deepcage Captain Obvious has entered the building!

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    ive made a similar post like this in the tiquality testing topic for Po3K. We are suffering the issue that even if the player is in a chunk, the chunk runs on a reduced tickrate. Only when placing down a chunkloader, then the chunk starts running full speed. Not sure if related, but worth mentioning.
     
  3. SirWill

    SirWill Founder

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    What speaks against using redstone?
     
  4. Gabezetrainboy4

    Gabezetrainboy4 Well-Known Member

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    Redstone can be used to turn off the chunkloader, but cannot be used to turn them back on, as the chunk is unloaded. I like the idea of remotely controlling them.
     
  5. SirWill

    SirWill Founder

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    I can look into adding it but it's low priority and would only be added to 1.12.
     
  6. Moettke

    Moettke Well-Known Member

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    Regarding the name of the chunk loader, I also wanted to suggest
     
  7. SirWill

    SirWill Founder

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    Implemented
     
  8. LordEreh

    LordEreh Well-Known Member

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    And again @SirWill forget to type that command he just add... Same with /vote count or whatever it was

    its /cm enable/disable?
     
  9. SirWill

    SirWill Founder

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    Please see the changelog:
     
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  10. LordEreh

    LordEreh Well-Known Member

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    so it wont work on lower versions?
     
  11. SirWill

    SirWill Founder

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    As previously mentioned, yes.
     
  12. LordEreh

    LordEreh Well-Known Member

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    then let me explain - since I dont play on any 1.12 or higher MC version of modpack i dont read none changelogs about those versions

    I thought it will be implemented for all servers thats why i asked.
     
  13. SirWill

    SirWill Founder

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    It was mentioned here:
     
  14. deepcage

    deepcage Captain Obvious has entered the building!

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    You implemented turning them off, but i think the guy also asked for a remote way to enable them again. All we can do now is click REMOVE and the chunkloader is deleted, but there is no way to re-enable them remotely again without physically setting an iron block to load again..
     
  15. SirWill

    SirWill Founder

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    No, [Remove] was already there before. There is now a second option which says [Disable] or [Enable]
     
  16. deepcage

    deepcage Captain Obvious has entered the building!

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    Well that option wasnt there yesterday. Sure you didnt enable something in background? because im 101% certain last night, before posting here, we didnt have a disable or enable option. Only remove. But ye, its in there now, so nice!

    Some slight finetuning tho... can you remove like 1 or 2 spaces in there so it aligns better? now does this:
     
  17. SirWill

    SirWill Founder

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    The server probably didn't restart at the time you checked.

    I moved it to a second line with the next restart. Depending on the coordinates length it would always be cut off.
     
  18. deepcage

    deepcage Captain Obvious has entered the building!

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    Nice, gonna check it out any moment now. New PC, so reinstalling everything. Wonder how fast load times will be now. Previously Po3K took me 7 mins 8 sec. Wonder what this monster will make of that time :)

    Yup, looks better. Thnks SirWill.
     
    Last edited: Oct 4, 2020

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