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Booker's Tech Pack!

Discussion in 'Community Talk' started by BookerTheGeek, Jan 9, 2019.

  1. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    HEYO!

    So Pack is now playable! HERE. This is VERY BETA but stable. (Let me know if you crash). Also I need ideas on integration for mods.

    • Scripts: Will come later once they are complete (Mainly as without them being complete many items are not craftable.
    • Quests: I need ideas for please.
     
    Last edited: Feb 1, 2019
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  2. brandonlk

    brandonlk Well-Known Member

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    mouse tweaks, thaumcraft, treecapitator
    aura cascade (do not add)
    millenire
     
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  3. GreyWolf11

    GreyWolf11 Former Staffer

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    AE2&Rotarycraft.
    Also no thaum craft .
     
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  4. brandonlk

    brandonlk Well-Known Member

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    is this a replacement for rage quit?
     
  5. Fireforce

    Fireforce Patron Tier 3

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    Mekanism
    Advanced rocketry
    Also no
    Astral sourcury plus thumcraft

    Botania is okey :)
     
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  6. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    No. Sorta. Kinda. Maybe.
     
  7. wyndman

    wyndman Well-Known Member

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    agricraft
    Pam's
    Ender IO
    MFR
    Thermal Expansion

    Are the ones I normally use.

    I only despise mods that change terrain, like underground biomes, this is purely from an aesthetics point of view though as they aren't Sphax patched and their vanilla textures usually irritate me.
     
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  8. Rebelborn

    Rebelborn Well-Known Member

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  9. GreyWolf11

    GreyWolf11 Former Staffer

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    Booo Mekanism! Other than that good list :p
     
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  10. Fireforce

    Fireforce Patron Tier 3

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    Also No Draconic evo I hate it
     
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  11. wyndman

    wyndman Well-Known Member

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    Hqm Bq or FTB Quest is another one, I like quests to keep me on the right track.
     
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  12. Cubelex_YT

    Cubelex_YT The steampunker Lord

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    Why no Thaumcraft or other magic mods? D:
    Thaumcraft is one of the coolest mods :I

    But here my list of tech mods and the reasons why i like these mods:
    Mekanism & Mekanism Generators (tech mod with many machines, which also have neat textures)
    Applied Energistics (Compact Storage prevents messy bases)
    (Chisel & Bits (does that count as tech mod?) new ways of building stuff)
    Agricraft (resource generation and 10/10/10 seeds)
    EnderIO (beautiful Guis and not too op)
    Thermal Expansion & Thermal Dynamics (cryotheum cables and machines, that are good for beginners)
    Immersive Engineering (most beautiful tech mod (looking at you IC2 :mad: ) ever, also STEAMPUNK!)

    Mods i never use and the reasons:
    Industrialcraft (it's ugly, it looks like it's stuck in 2012 Minecraft modded)

    Mods i use only sometimes and the reasons:
    Draconic Evolution (Using it for the Spawners and the Energy Storage, the rest is too op and the armour is ugly)

    Mods i would like to play, but aren't in most packs:
    Academycraft (its a beautiful mod, which isnt too op)

    Mods that arent tech mods, but are really cool:
    Thaumcraft (beautiful and a alternative to endless simple crafting)
    Chisel (Many blocks i need for my buildings)
    Carpenters Blocks/ Architecturecraft (bring blocks to new shape)
    Biomes o' Plenty (makes the world a bit more coulourful and varied)
     
    Last edited: Jan 9, 2019
  13. brandonlk

    brandonlk Well-Known Member

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    hqm is better becauase you cant scroll on bqm and it doesnt track your quests as well as hqm does
     
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  14. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    Favorite mod I never get to use because it's overshadowed: IC2

    Most used tech mods: Storage of some kind (AE2 or RS)
    Thermal Expansion & all that comes with it
    Draconic evolution
    EnderIO
    Extra Utilities 2
     
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  15. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Same
     
  16. brandonlk

    brandonlk Well-Known Member

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    tbh i prefer ae1 because dealing with channels is really annoying
    [doublepost=1547073469][/doublepost]also, i forgot about minechem
     
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  17. BlazeFTB

    BlazeFTB Well-Known Member

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    Go to tech mods are ae2, draconic evoloution, thermal expansion, enderIO,extra utilities, openblocks, extreme reactors/big reactors, solarflux, mfr,

    tech mods I don’t use: ic2

    mods I like that aren’t in a lot of packs: mekanism, compact machines, techguns, rotarycraft, reactorcraft

    known server killers: rotarycraft,reactorcraft, ICBM, agricraft sprinklers, projectE emc farms, rftools worlds,

    mods that are common but i don't use often but i enjoy: immersive engineering, buildcraft, rftools
     
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  18. c0mical

    c0mical Well-Known Member

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    cant believe that no one has mentioned xnet or integrated dynamics/tunnels
     
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  19. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Sadly never updated for 1.12.2. Also AE1 is no longer updated.

    Also Academycraft or something like it was in regrowth but also never updated past 1.7.10
    [doublepost=1547080289,1547079563][/doublepost]@wyndman which is better on our network performance wise;
    • AE2
    • Refined Storage
    Also, can I get a list of the biggest offenders (specific blocks or mods) that cause the most issue (non magic mods) in 1.12.2 for MYM please? Basically mods or specific blocks from mods that should not be required to progress through a mod pack?
     
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  20. wyndman

    wyndman Well-Known Member

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    AE2 unfortunately is much more server friendly. I prefer the simplicity of RS, but sadly it doesn't like multiplayer.
     
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