Implemented Can the Server Disable Mekanism Ore Gen?

Discussion in 'Archive (Suggestion and Feedback)' started by Lawmonark, Nov 23, 2014.

  1. Lawmonark

    Lawmonark Well-Known Member

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    In 1.0.5 they supposably fixed this. The ores to be disabled are Copper and Tin

    this is from the change log below:Disabled mekanism ore generation again. (Config file somehow reset).
    They fixed it in the 1.0.5 Server files for Modsauce.... not sure why the server has them
    Added:
    MFFS 4.1.0.32
    Universal Electricty 4.0.0.81
    Resonant Engine 2.0.0.130
    ModTweaker 0.6-0
    Ars Magica 2 1.4.0.005
    Hardcore Ender Expansion 1.6.4 (HEE)

    Removed:
    none

    Updated:
    Mine & Blade Battlegear 2 1.0.6.1
    Applied Energistics switched to rv1-stable-1
    Aroma1997’s Dimensional World 1.7.10-1.0.2.15.b16
    bdlib 1.5.0.30
    Big Reactors 0.4.0.rc10
    Botania r1.2-124
    Code Chicken Core 1.0.4.29
    Compact Machines 1.9
    Enchanting Plus 3.0.1
    Ender IO 2.1.4.247
    SimplyJetpacks 1.2.0
    Enhanced Portals 3.0.7
    Equivalent Exchange 3 0.2.353
    Fog Nerf 0.4
    Forestry 3.1.1.244-unstable
    Fluxed Trinkets 1.0.5.0
    Forge Multipart 1.1.0.311
    Gendustry 1.4.0.37
    Mekanism 7.1.1.118
    Mine Tweaker 3 3.0.9
    Not Enough Items 1.0.3.62
    Open Blocks 1.3-snapshot-435
    Open Mods Lib 0.6-snapshot-225
    Tinkers Construct 1.7.1
    WeaponMod 1.14.3
    WR-CBE 1.4.1.6 (Wireless Redstone Chicken Bones Edition)
    ProjectRed 4.5.1.51
    Blood Magic 1.2.0
    Soul Shards: Reborn Alpha-1.2-unofficial (3rd party made until author updates).

    Down Dated:
    none

    Changes:
    Changed EnderTech's tank capacity to the new default of 512 from the previously set value of 64
    Fixed apatite generation (Name changed from forestry:tile.resources to just forestry:resources).
    Disabled mekanism ore generation again. (Config file somehow reset).
    Removed inventory tweaks "tree" config. Allows it to generate a fresh file after any update it makes.
    Disable "shedding" again.
    Fixed “obsidian stick” recipes. Added the one from random things to WR-CBE ore dictionary entry and made random things the output recipe. Changed both recipes to match output amount so NEI still shows them correctly.
    Updated SSR blacklist with new mobs that where added.
    Updated a bunch of config settings like entity blacklist for SSR with AM2 and HEE.
    Updated more of the chisel mods custom recipes to use ore dictionary for more of them. Also added one more recipe for each to turn the chisel block back to vanilla.
    Added some custom recipes for flans ammo and weapons, will need to finish the rest later.
    Changed ore generation from blacklisted dimension IDs to whitelisted dimension IDs.

    Notes:
    Enchanting plus’s update changed block names and is back to it’s normal 1.6.4 style.
    Sweet admin panel got a update, hope the back end got it at the same time. Looks like it did, now I should be able to login and edit the pack more.
    Checked most/all configs for any needed changes to new options that might have been added or see if they have been completely regenerated.

    Updating to 1.0.0.5 from 1.0.0.4/3 will result in these mod item changes:
    Missing Blocks/Items:
    eplus:tile.advEnchantmentTable
    eplus:item.advTableUpgrade
    eplus:tile.advEnchantmentTable
    fluxedtrinkets:JadedLungs
    Railcraft:tile.railcraft.residual.heat
    Railcraft:tile.railcraft.residual.heat
    use "/fml confirm" to continue if you are running a server. Click the "Yes" button if you are loading a Singleplayer world
     
  2. Lawmonark

    Lawmonark Well-Known Member

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    these are the lines from my Config... they are disabled.
    again not sure why its not on the server

    I:CopperPerChunk=0

    I:TinPerChunk=0
     
  3. SirWill

    SirWill Founder

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    It's disabled on the server too and not sure what it should change if the the world is already generated
     
  4. Lawmonark

    Lawmonark Well-Known Member

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    Any way to set the ore from that mod to ID 1 so it turns to stone?
    I guess its not a big deal,
    Not sure why it generated.
     
  5. SirWill

    SirWill Founder

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    Why should it turn in to stone if I:CopperPerChunk=1 ?
     
  6. Lawmonark

    Lawmonark Well-Known Member

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    no, that just turns the ore gen on, it make 1 copper/vein spawn in each chunk
    setting that to 0 makes it not spawn
     
  7. Notizbuch

    Notizbuch Owner of a Death Note

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    Yes it don`t spawn, but the world is pre rendered. It has only affect on new generated chunks.
     

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