1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Implemented Techopolis 1.16.5 | 1.12 | Not Sure

Discussion in 'Modpack Suggestions' started by Braun_, Apr 25, 2022.

  1. Braun_

    Braun_ Patron Tier 1

    Messages:
    295
    Likes Received:
    199
    Local Time:
    3:00 PM
    Modpack Name:
    Techopolis 1.16.5
    Modpack Description:
    Welcome to Techopolis, a tech-based mod pack. Contains mods like mekanism and thermal. Custom machines for getting resources to make technium to advacned into different tiers.

    NOW WITH SKYBLOCK MODE

    Fancy a extra challenge try some of the new world types including terraforged and hex lands

    Quests will guide you through how to start and how to get through the modpack|
    Minecraft Version:
    1.12
    Modpack URL:
    Why Host the Modpack?:
    Mym has a lot of boring old packs
    Looks very fun from having two types of modes a normal world or skyblock adventure.

    is tech-oriented with zero magic-based mods, adds a very creative take on tech packs having a new way of mining and gathering resources.
    Another huge plus is this pack's endgame does not use the boring singularties or infinity ingot.

    Any Potential Modpack Issues?:
    1.16.5
    In the early game: FOOD is an issue as there is no sped up food growth, another is issue is powering the smeltry in skyblock gamemode with lava, during progression it seems like an oversight not giving a way to generate lava eariler.... the island you start on has 8 lava sources but if you don't save them you will not be able to make the infinite lava method later in the pack.
    This pack does heavily rely on learning all new mechanics via quests.
    Super slow start.

    Can see the skyblock version being hard to set up any of mym's plugins have been ported yet for 1.16.5
    Should the Modpack be Patron Only?:
    Not Sure
     
    Last edited: Apr 25, 2022

Share This Page