New Modpack Suggestion

Discussion in 'Archive (Suggestion and Feedback)' started by GGothicRide, Jan 30, 2016.

  1. GGothicRide

    GGothicRide The Destroyer

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    Sooo i wanted to create a modpack that brought magic and tech as close as possible together without making it too much of a hassle
    i am currently deciding on a name to call it but here are the mods i have installed for it hope you guys like the list

    • Advanced Solar Panels
    • Aether 2
    • Agricraft
    • AMCore
    • AnimationAPI
    • Applied Energistics 2
    • Applied Energistics2 Core
    • Ars Magica 2
    • Artifice
    • Baubles
    • BD Lib
    • BiblioCraft
    • Big Reactors
    • Biomes O' Plenty
    • Blood Magic: Alchemical Wizardry
    • Botania
    • Botanic-Energistics
    • BuildCraft
    • Carpenter's Blocks
    • ChickenChunks
    • Chisel 2
    • CodeChicken Core
    • CoFH Core
    • ComputerCraft
    • Crafting Pillars Mod
    • Draconic Evolution
    • DragonAPI
    • DragonAPI ASM Data Initializer
    • ElectriCraft
    • Enchiridion
    • Ender IO
    • EnderCore
    • EnderStorage
    • Extra Cells 2
    • Extra Utilities
    • Factorization
    • FastCraft
    • Forge Microblocks
    • Forge Mod Loader
    • Forge Multipart
    • ForgeRelocation
    • Fossils and Archeology Revivial
    • Galactricraft Core
    • Galactricraft Planets
    • Gilded Games Utility
    • Hardcore Ender Expansion
    • Iguana Tinker Tweaks
    • Industrial Craft 2
    • Inventory Pets
    • JABBA
    • Magical Crops
    • Malisis' Doors
    • MalisisCore
    • Mantle
    • Mariculture
    • Mariculture Vanilla Tweak
    • Marine Technlogy
    • MCFrames
    • Mekanism
    • Mekanism Generators
    • Mekanism Tools
    • Micdoodle8 Core
    • Minecraft Coder Pack
    • Minecraft Forge
    • Minecraft Multipart Plugin
    • Minefactory Reloaded
    • MrTJPCore
    • Natura
    • Nether Ores
    • Not Enough Items
    • Open Blocks
    • Open Mods
    • Open Mods Core
    • Railcraft
    • Redstone Arsenal
    • RotaryCraft
    • Simply Jetpacks
    • Steve's Carts 2
    • TF2 Dispenser Mod
    • Thaumcraft
    • Thaumcraft NEI Plugin
    • Thaumic Energistics
    • Thaumic Tinkerer
    • Thaumic Tinkerer Core
    • Thermal Dynamics
    • Thermal Expansion
    • Thermal Foundation
    • Threaded Lighting
    • Tinkers' Construct
    • Waila
    • Waila Harvestability
    • WAILA Plugins
    • Witchery


    Hopefully You guys like this modpack suggestion :D
     
  2. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    Before it would get accepted you would need to show proof that you have permission to use all the mods in a modpack from the mod authors.
    Also a description about what kind of pack or what the packs theme is (except magic and tech combined)
     
    Arcanuo and chugga_fan like this.
  3. GGothicRide

    GGothicRide The Destroyer

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    alright
     
  4. tyler489

    tyler489 Well-Known Member

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    Tip use curse launcher to asemble.. premissions are easier
     
  5. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    HAHAHAHAHAHAHAHAHA, HAHAHAHA *hack horf* good luck getting the perms for that
     
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  6. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    The Aether II mod is also super buggy and highly unstable as is quoted on on the mod page.
     
  7. tyler489

    tyler489 Well-Known Member

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    It could happen
    If reika had a stroke or memory loss or .... probably not
     
  8. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    almost never, that's when
     
  9. tyler489

    tyler489 Well-Known Member

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  10. GGothicRide

    GGothicRide The Destroyer

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    its required to even run RotaryCraft
     
  11. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    true, both would have a hell of a time getting perms for
     
  12. tyler489

    tyler489 Well-Known Member

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    Also how the heck did Ethoslab get permission for his pack.

    Oh because hes famous thats why lol
     
  13. Arcanuo

    Arcanuo Old School Poster

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    Not to snub you, I respect what your doing, but Pack Creation is ALOT more than throwing together a bunch of Mods. You need to balance mods, fix bugs, if your having any sort of Progression/Want Flow, Minetweaker just about anything you can get your hand on, and you need to make the pack appear stimulating, usually through a concept not played through.
     
  14. tyler489

    tyler489 Well-Known Member

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    @GGothicRide if your going to try read this first

    Things Not To Say - Reika's Minecraft[DOUBLEPOST=1454121185][/DOUBLEPOST]
    Cant minetweek reika s mods
     
  15. Arcanuo

    Arcanuo Old School Poster

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    Not saying you can, just talking in general, Never actually played with Rotary tbh, because well. Above sums it up.
     
  16. kindlich

    kindlich Well-Known Member

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    Well, I got approval of Reika once when I tried to make a pack of my own xD
    Never got that far though...
    He's quite nice when you talk with him on TS xD
     
  17. SirStudMuffin

    SirStudMuffin Well-Known Member

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    Id be interested to see how well the pack runs, looks like alot of mods some more intensive than others.
    Interesting....
    May i make a suggestion, try intergrating some lesser known mods in with the more widely known ones otherwise it just seems like an Infinity or Horizons clone. If you catch my drift...
     

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