Hi peeps, i know i have made this suggestion before but with the reset and all i think it takes another look at. We all know the resource seeds from agricraft are seriously powerful and will give you more resources then u will ever need. As none of us have these crops yet and none have benefited from them, now is the perfect time to remove them.
nah i say keep them, you don't have to grow crops, i for instance do not like quarries so for me it an good alternative
I am with luphadir i only set up a quarry if there is no alternative i quite love those seeds and i don't think they need to be disable
Hang on if nobody has benifited from them yet how is it a problem,why would you remove something powerful that nobosy has looked into? is it creating a problem?
Nah its just minekiller's opinion about seeds being OP, but that's only the case if you would remove all ore/grind automations, ie quarries, excavators and so on.
I seed no issue. <--- See what I did there? Seed - See? Haha, plant joke. Anywhooooo. I see no issues with AgriCraft seeds, while they yield considerable resources there is only resource seeds for "T1" ores, nothing like Enderium or shiny metal seeds.
For me scarcity is the biggest thing driving the player economy, and when the fundamental resources can be made out of thin air it makes those resources worthless - from a trading perspective. If mining or quarrying isn't your thing, then you should have to rely on the division of labor and pay someone else to gather the resources. Likewise, some of us don't like the mindless seed mutation metagame; couldn't they come up with some more interesting dynamics for growing and mutating seeds?
Your points contradict. If you don't like to farm, let somebody else do it and pay them for the resource yield.
You are going to have people who love it, people who hate it. I don't think this is something can that be resolved due to contradicting views.
This is a duplicate of a similar post where the community out voted the person asking for them to be disabled
i assume you guys are talking about magical crops? well, the mod was made for you to work towards getting the seeds. agricraft just makes it better supposedly. sure, magical crops is op, but it's definitely for one a more server friendly way to gather resources
Actually minesheep its just Agricraft. there is a config in the mod that allows you to grow ore seeds no magical crops here