[Civilisation] disable Agricraft resource seeds

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von mine_killer14, 3. Februar 2016.

  1. mine_killer14

    mine_killer14 New Member

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    Hi peeps, i know i have made this suggestion before but with the reset and all i think it takes another look at.

    We all know the resource seeds from agricraft are seriously powerful and will give you more resources then u will ever need. As none of us have these crops yet and none have benefited from them, now is the perfect time to remove them.
     
  2. Luphadir

    Luphadir Well-Known Member

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    nah i say keep them, you don't have to grow crops, i for instance do not like quarries so for me it an good alternative
     
  3. julio1237878

    julio1237878 Game enthusiastic

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    I am with luphadir i only set up a quarry if there is no alternative i quite love those seeds and i don't think they need to be disable
     
  4. SirStudMuffin

    SirStudMuffin Well-Known Member

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    Hang on if nobody has benifited from them yet how is it a problem,why would you remove something powerful that nobosy has looked into? is it creating a problem?
     
  5. Luphadir

    Luphadir Well-Known Member

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    Nah its just minekiller's opinion about seeds being OP,
    but that's only the case if you would remove all ore/grind automations, ie quarries, excavators and so on.
     
  6. SirStudMuffin

    SirStudMuffin Well-Known Member

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    Exactly i see no reason to remove it
     
  7. mine_killer14

    mine_killer14 New Member

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    Because they were really powerful before the reset and everyone was using them.
     
  8. Arcanuo

    Arcanuo Old School Poster

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    I seed no issue. <--- See what I did there? Seed - See? Haha, plant joke.

    Anywhooooo.

    I see no issues with AgriCraft seeds, while they yield considerable resources there is only resource seeds for "T1" ores, nothing like Enderium or shiny metal seeds.
     
  9. TsumiWashi

    TsumiWashi Well-Known Member

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    There actually are shiny metal seeds Arc. Platiolus.
     
  10. aero_c

    aero_c Well-Known Member

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    For me scarcity is the biggest thing driving the player economy, and when the fundamental resources can be made out of thin air it makes those resources worthless - from a trading perspective. If mining or quarrying isn't your thing, then you should have to rely on the division of labor and pay someone else to gather the resources. Likewise, some of us don't like the mindless seed mutation metagame; couldn't they come up with some more interesting dynamics for growing and mutating seeds?
     
  11. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Your points contradict. If you don't like to farm, let somebody else do it and pay them for the resource yield.
     
  12. Arcanuo

    Arcanuo Old School Poster

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    You are going to have people who love it, people who hate it. I don't think this is something can that be resolved due to contradicting views.
     
  13. King_Cronus

    King_Cronus Well-Known Member

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    This is a duplicate of a similar post where the community out voted the person asking for them to be disabled
     
  14. mrminesheeps

    mrminesheeps Helper

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    i assume you guys are talking about magical crops? well, the mod was made for you to work towards getting the seeds. agricraft just makes it better supposedly. sure, magical crops is op, but it's definitely for one a more server friendly way to gather resources
     
  15. julio1237878

    julio1237878 Game enthusiastic

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    Actually minesheep its just Agricraft. there is a config in the mod that allows you to grow ore seeds no magical crops here :)
     
  16. mrminesheeps

    mrminesheeps Helper

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  17. BookerTheGeek

    BookerTheGeek Well-Known Member

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    Nope. Sorry.
     

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