[civilizations] updates info and general questions

Discussion in 'Archive (Suggestion and Feedback)' started by johnfg10, Mar 2, 2016.

  1. johnfg10

    johnfg10 Well-Known Member

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    ok firstly any issues plz use github its 1mil times easyer Issues · MyM-ModpackTeam/Civilization · GitHub

    secondly we have handed over the 1.3.0 update to FTB and our waiting for them to check it

    finally if you have any questions at all just ask.

    :D
     
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    when is it going up the MYM launcher?
     
  3. johnfg10

    johnfg10 Well-Known Member

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    when ftb get around to it lol its been submited just need to make sure no problems
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    >not having MYM update first when the pack was made to be on the MYM launcher
    I think i'm used to the chan memeology....
     
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  5. johnfg10

    johnfg10 Well-Known Member

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    the issue with that is it force players to use MYM laucher and may turn people against MYM and we dont want that so all launcher will get the update at around the same time
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    fine, makes sense enough
     
  7. mine_killer14

    mine_killer14 New Member

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    Is there a change log?
     
  8. johnfg10

    johnfg10 Well-Known Member

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  9. mine_killer14

    mine_killer14 New Member

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    Thats a lot of updates, and ars magica
     
  10. SirStudMuffin

    SirStudMuffin Well-Known Member

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    Crashes and tps problems in 3, 2, 1 .........
     
  11. johnfg10

    johnfg10 Well-Known Member

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    lol ive tested it ars will not cause problems(i hope)
     
  12. SirStudMuffin

    SirStudMuffin Well-Known Member

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    I bet we will find something that you haven't ;)
     
  13. johnfg10

    johnfg10 Well-Known Member

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    i dont doubt it
     
  14. SirStudMuffin

    SirStudMuffin Well-Known Member

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    Time to go to infinity ;P
     
  15. johnfg10

    johnfg10 Well-Known Member

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    ok question as the pack is expanding were adding more and more mods my question is what mods can we shave off.
    as i would like people with lower end machines to be able to play.

    my opinion
    magneticraft
    pointless and crashes the sever
    aquaculture
    not used and is mostly pointless
    pnumaticraft
    pointless and quite annoying
    and maybe a couple others

    what do you all think :D
     
  16. Werwolfi_de

    Werwolfi_de Well-Known Member

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    pneumaticcraft is a great mod let it in oO
     
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  17. johnfg10

    johnfg10 Well-Known Member

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    any suggestion of mods we could cut trying to a void monster if possible :p
     
  18. recaltotal

    recaltotal Well-Known Member

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    i stopped playing when full pvp was issued this looked like it was gnna be the pack for me but i dont do full pvp and was a major blow for me enough to push me off the server and then went to ozone joined the comp that wasnt even ready so i left there to go pixelmon just to find out the version was stupidly outdated and it has pushed me away from myms i "saw" great potential within the mym servers

    i even tried to make a return on c-team but 1st mob to see me 1 hit me so cannot be bothered with that
     
  19. johnfg10

    johnfg10 Well-Known Member

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    what do you mean "full PVP" ? as in looting in wild
     
  20. recaltotal

    recaltotal Well-Known Member

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    pvp within claims

    you may not be able to take the items but just being killin my claim is pvp to much for me
     

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