Feedback [Civ] steves factory manager

Discussion in 'Archive (Suggestion and Feedback)' started by johnfg10, Mar 7, 2016.

?

add steves factory manager

Poll closed Mar 14, 2016.
  1. yes

    11 vote(s)
    44.0%
  2. no

    5 vote(s)
    20.0%
  3. dont really mind

    4 vote(s)
    16.0%
  4. potato

    5 vote(s)
    20.0%
  1. johnfg10

    johnfg10 Well-Known Member

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    people asked if they can have steves factory manager *cough mainly @Dovahpork cough* so what do ppl think i tbh dont use it so doesnt effect me but im sure il pay someone to automate living wood/stone for me :p back to topic would u use it if you vote plz leave a reason or u will be ignored thanks :)
     
  2. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    I refuse to comment!
     
  3. Luphadir

    Luphadir Well-Known Member

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    well you need to keep two things in mind.

    the amount of mods we currently have we should aim to stay around the 175, so which mod do you gonna sacrefice for it?

    personally i don't really see anything we already can do added.
     
  4. PhishTahkoh

    PhishTahkoh Patron Tier 3

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    I can take it or leave it. At least is seems more simple than Open Computers.
     
  5. johnfg10

    johnfg10 Well-Known Member

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    i dont mind tbh im trying to cut mods off but ppl dont like mods being removed at all
     
  6. Dovahpork

    Dovahpork Well-Known Member

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    this mod is the bee's knees for automation
    it has mostly everything you need to set up a nice little system for many different things all you need left if the know how
    i would personally like it in the pack because i like to try different ways to make things rather then use the same mod over and over again
     
  7. mine_killer14

    mine_killer14 New Member

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    I feel it can be used to do some very cleaver things that we cant currently do. logical areguements can be done already with redstone control, however SFM adds many ways to interact with the world that are not currently possible, such as detecting a particular type of block, as well as using the same block to place differnt blocks on differnt signals.
     
  8. PhishTahkoh

    PhishTahkoh Patron Tier 3

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    Is that automation going to contribute to lag?
     
    profrags likes this.
  9. johnfg10

    johnfg10 Well-Known Member

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    not much
     
  10. Dovahpork

    Dovahpork Well-Known Member

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    it would be the same with the current mods in the pack nothing like AE2 lag[DOUBLEPOST=1457391701,1457386151][/DOUBLEPOST]
    i do want to point out that civ has around 145 mods
    so it's still a pretty small pack compared to the large bulky packs out there
     
  11. Kazeodori

    Kazeodori Well-Known Member

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    Potato. Definitely potato.
     
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  12. profrags

    profrags Well-Known Member

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    I just realized potato is an option! I'm changing my vote from a no to potato :D

    Here is my reason behind potato, if you added Stevens factory manager than potato potatoes! But potatoes would also cause some potatoes potato performance issues. With a lot of people wanting automation and potato manager being the best option it's going to cause a lot of people to make many complicated tasks for the potato manager and sometimes the tasks cause a lot of performance lag alone so imagine 10 potato managers running a laggy task for it! Boom Tps would already be going down just from a couple people making potatoes.

    I could also be completely wrong and just ranting about potatoes... I havnt used steves since 1.6.4 so I don't know if it's better when it comes to performance on servers.
     
  13. bigbluu722

    bigbluu722 Well-Known Member

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    It isn't too bad as long as you limit yourself to how much you do inside of one manager.
    -V
     
  14. Dovahpork

    Dovahpork Well-Known Member

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    in which i can be moderated the same way AE2 is
     
  15. profrags

    profrags Well-Known Member

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    You should tell that to the people who overkill with steves :p
     
  16. bigbluu722

    bigbluu722 Well-Known Member

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    They're the ones that get their manager nuked and have to re input everything, after they get the message to optimize it.
    -V
     
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  17. johnfg10

    johnfg10 Well-Known Member

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    And dovah 145 mods really ha more like 180
     
  18. King_Cronus

    King_Cronus Well-Known Member

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    Take out the MOD that has all them combat orbs
     
  19. johnfg10

    johnfg10 Well-Known Member

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    Its already gone lol
     
  20. johnfg10

    johnfg10 Well-Known Member

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    What's a good limit to keep lag down
     

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