Feedback [Civ] steves factory manager

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von johnfg10, 7. März 2016.

?

add steves factory manager

Diese Umfrage wurde geschlossen: 14. März 2016
  1. yes

    11 Stimme(n)
    44,0%
  2. no

    5 Stimme(n)
    20,0%
  3. dont really mind

    4 Stimme(n)
    16,0%
  4. potato

    5 Stimme(n)
    20,0%
  1. Arcanuo

    Arcanuo Old School Poster

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    Ozone still has a lot of resource intensive mods. By your logic, I could compile 150 versions of the default mod included in the forge grade and it would lag more, no.

    It's.not the number of mods, it's what those mods/adds do.
     
  2. Dovahpork

    Dovahpork Well-Known Member

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    it also depends on computer specs
     
  3. alven4

    alven4 Well-Known Member

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    Then remove resources intensive mods.
     
  4. Dovahpork

    Dovahpork Well-Known Member

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    you mean the majoirty of the tech mods
    and magic mods
     
  5. Kazeodori

    Kazeodori Well-Known Member

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    Even if it doesn't cause much lag, there have been the issues of important npc's disappearing. While I like the mod itself, with the mob limits on server, it has some serious drawbacks.
     
  6. Dovahpork

    Dovahpork Well-Known Member

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    yes mobs spawning is a issue really because even named stuff can go poof
     
  7. King_Cronus

    King_Cronus Well-Known Member

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    I don't see much use for it[DOUBLEPOST=1457483070][/DOUBLEPOST]
    OK let's take out thaumcraft mekanism Ender io thermal expansion oh and aw *sarcasm Max lvl *
     
    johnfg10 gefällt das.
  8. alven4

    alven4 Well-Known Member

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    Isn't there any good mod that isn't resource intensive (for client)?
     
  9. johnfg10

    johnfg10 Well-Known Member

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    many optifine, fastcraft, better fps things like better signs and other random junk
     
  10. alven4

    alven4 Well-Known Member

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    I meant like gameplay adding mods (magic an technic mods).
     
  11. King_Cronus

    King_Cronus Well-Known Member

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    What do you suggest because the way i see it is that mods that are popular tend to have less issues and there for more server friendly
     
  12. johnfg10

    johnfg10 Well-Known Member

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    very basic mods cause very little lag
     
  13. King_Cronus

    King_Cronus Well-Known Member

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    how do i add this to my comments
     
  14. alven4

    alven4 Well-Known Member

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    My point is, the mods have to be client friendly too. There is no sense in having server friendly mod when players can't use it because they have too weak computers.

    Speedtest.net by Ookla - The Global Broadband Speed Test

    Then paste it to setting (the gear top right corner) -> signature.

    I removed link that I got from the website so I have only image without link included.
     
  15. Death_Stapler

    Death_Stapler Well-Known Member

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    I'm for less automation. I don't think it does anything for the server. If I automate everything, why would I log in?
     
  16. King_Cronus

    King_Cronus Well-Known Member

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    Thx[DOUBLEPOST=1457538388][/DOUBLEPOST]
    Makes sense when your trying to fill an lp system or having a quarry running or smelting stuff or any other thing that would other wise become repetitive
     
    Zuletzt bearbeitet: 9. März 2016
  17. Jamie_Day

    Jamie_Day Title of titles

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    i've never used it always wanted to try it seems pretty cool but change the recipes to be harder and maybe take things from other mods to make the things because by the powder of OP :l
     
  18. johnfg10

    johnfg10 Well-Known Member

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    will do ;)
     
  19. Dovahpork

    Dovahpork Well-Known Member

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    dont make it stupidly hard to make
     
  20. johnfg10

    johnfg10 Well-Known Member

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    no but its going to be harder then like a bit of iron
     

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