Fix Recipes for Unstable Tinkers' Construct Parts

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von TGuigz, 10. März 2016.

  1. TGuigz

    TGuigz Well-Known Member

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    The recipe for unstable tinkers parts is broken. You can smelt them in the smelter and they will melt but the game doesn't register the recipe to make the parts when poured onto a casting table to make tools. This is because the Extra Utilities mod creator didn't add in the recipes properly for tinkers' I went ahead and added them in with minetweaker in single player and it worked. Here is the code for the .zs file that goes into the scripts folder:

    Code:
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:shovelHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:3>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:hatchetHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:4>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:swordBlade:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:5>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:wideGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:6>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:handGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:7>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:crossbar:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:8>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:binding:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:9>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:frypanHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:10>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:signHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:11>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:knifeBlade:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:12>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:chiselHead:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:13>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughBinding:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:15>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:heavyPlate:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:16>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:broadAxeHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:17>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:scytheBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:18>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:excavatorHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:19>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:largeSwordBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:20>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:hammerHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:21>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:fullGuard:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:22>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:ShurikenPart:314>, <liquid:molten.unstableingots> * 72, <TConstruct:Cast>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:CrossbowLimbPart:314>, <liquid:molten.unstableingots> * 576, <TConstruct:Cast:1>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:CrossbowBodyPart:314>, <liquid:molten.unstableingots> * 720, <TConstruct:Cast:2>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:BowLimbPart:314>, <liquid:molten.unstableingots> * 216, <TConstruct:Cast:3>, false, 50);
    mods.tconstruct.Casting.addTableRecipe(<TConstruct:arrowhead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:25>, false, 50);
    I went and made a pseudo division sigil just to make these tools and went to go craft them and was severely bummed when it didn't work. So, I decided to take it in my own hands on finding a fix. Hope this gives you what you need and makes it easy for you to implement. Btw this is on the infinity evolved servers.
     
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    What mod pack are you talking about? it may be disabled intentionally there
     
  3. TGuigz

    TGuigz Well-Known Member

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  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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  5. TGuigz

    TGuigz Well-Known Member

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    It happens for both read that link
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    may or may not be intentionall disabled by FTB team still, ask them first
     
  7. TGuigz

    TGuigz Well-Known Member

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    Then why would they put the items in NEI and not make them craftable?
     
  8. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    *cough cough* kikoku *cough cough* tons of things are like this, just, ask before you complain: source: reinforced watering can on many plants,
     
  9. TGuigz

    TGuigz Well-Known Member

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    What are you talking about. I am suggesting not complaining and kikoku is craftable in infinity evolved expert. I believe I am asking as well not just "complaining."
     
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    i'm just saying, that they might have disabled some recipies, check with them first, before filing a bug report and a suggestion
     
  11. TGuigz

    TGuigz Well-Known Member

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    In the ftb scripts for the modpack they do not remove the recipe for unstable ingots tinkers parts. This isn't because the modpack creators don't want it in there.
     
  12. johnfg10

    johnfg10 Well-Known Member

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    the point chugga is trying to get accross is this is not a MYM mod pack if there is something u dont like go speak with FTB enless it is only on MYM servers thanks :)
     
  13. TGuigz

    TGuigz Well-Known Member

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    If you read the github link you will see this isn't FTB doing but the creator of extra utilities it is a bug he hasn't fixed.
     
  14. johnfg10

    johnfg10 Well-Known Member

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    my point still stands not a MYM problem go shout at RWtema then or FTB its not MYMs problem
     
  15. TGuigz

    TGuigz Well-Known Member

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    If you knew anything about mod packs as well you would know that it's a script that removes recipes for FTB infinity. If you look in the scripts folder for the mod pack you would see all the mods and the changes made. In Extra Utilities file they do not remove these parts. Have a look yourself. I sent a ticket to FTB support but it's highly unlikely I will receive a reply anytime soon.
     
  16. johnfg10

    johnfg10 Well-Known Member

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    still not a MYM problem it is a FTB pack so a FTB problem this pack is not MYM so not MYMs job to fix it when it breaks


    this is up to FTB to fix in there next version and update. if it was a MYM pack then its MYMs job but its not
     
  17. TGuigz

    TGuigz Well-Known Member

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    I thought fixing bugs is something mym did? I guess I am mistaken.
     
  18. King_Cronus

    King_Cronus Well-Known Member

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    Have u tried the part builder
     
  19. TGuigz

    TGuigz Well-Known Member

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    It won't work for any of the unstable ingots in the part builder. It is meant to be smelted down and casted.
     
  20. King_Cronus

    King_Cronus Well-Known Member

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    I thought they were used in a part builder
     

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