future of Civilizations

Discussion in 'Community Talk' started by johnfg10, Apr 24, 2016.

?

1.7.10 or 1.9?

  1. 1.7.10

    9 vote(s)
    30.0%
  2. 1.9

    18 vote(s)
    60.0%
  3. 1.8

    3 vote(s)
    10.0%
  1. That sounds not at all fair. It should be more like dwarfs have certain advantages over others like haste effect or they are capable of making unbreakable tools and such. Similar applies to other classes.
    PS if you are setting up a huge market, then make it so that only dwarves can sell metal ingots and jewels and such.[DOUBLEPOST=1461839121][/DOUBLEPOST]I was thinking more about clans, like some clan can build in this whole area, others can build in that area and you need to fight to expand your area and so on and on.
     
  2. johnfg10

    johnfg10 Well-Known Member

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    clans we will have to work out later also whys it unfair? i was thinking more swapping then myms but we will hopefully have money too so u can trade also if we can get rid of the /market commands that would be good
     
  3. it is unfair because for dwarfs, getting thaumcraft stuff is impossible. The opposite is true for mages. Until you have a very tight knit community like what WesterosCraft is going to have, then it will not be a good idea to make dwarfs dependent on mages.
     
  4. johnfg10

    johnfg10 Well-Known Member

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    not impossible at all just harder
     
  5. pray tell how?
     
  6. johnfg10

    johnfg10 Well-Known Member

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    like dwarfs can mine dense ores and mages can do TC faster then others
     
  7. how will you control that? meaning how will the mages be able to do TC faster?
     
  8. johnfg10

    johnfg10 Well-Known Member

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    honestly no idea yet but il come up with something
     
  9. Sandstroem

    Sandstroem Well-Known Member

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    last time i played civ, agricraft resource crops were enabled
     
  10. johnfg10

    johnfg10 Well-Known Member

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    ye they not sure if we will even have agricraft in the next pack if so it will be alot harder and resource crops will be off
     
  11. Will we have tic and iguana tweaks?
     
  12. johnfg10

    johnfg10 Well-Known Member

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    tic yup iguana when it updates unless it is already
     
  13. recaltotal

    recaltotal Well-Known Member

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    hey there on your post john for a update to higher than 1.7.10 i was told in a post a few months ago due to the way mym servers are run there couldnt be a higher server than 1.7.10 i fort for a update on pixelmon and was told it cannot be done because of being a higher version than 1.7.10
     
  14. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    we know, I would help to try to get one of those servers up if i had any sysadmin experience, but eventually the packs will move to 1.9 and we will move on, it will eventually happen
     
  15. johnfg10

    johnfg10 Well-Known Member

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    really? intresting *runs to slack and askes questions*[DOUBLEPOST=1461855065][/DOUBLEPOST]most likly and yes there will be both
     
  16. Will we have ores generating in big veins? And will this modpack contain bo th tech and magic?
     
  17. julio1237878

    julio1237878 Game enthusiastic

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    Wow the ideas are really good I am all for different classes and all that jazz

    Hmm the only thing I find op in agricraft are the ore seeds but after that I don't see anything else its a mod for farming hehe
     
  18. recaltotal

    recaltotal Well-Known Member

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  19. johnfg10

    johnfg10 Well-Known Member

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    we dont have that on civ so it should be ok i think thats some pixelmon addon or something like that[DOUBLEPOST=1461855493][/DOUBLEPOST]PixelUtilities - Pixelmon Wiki
    ^ shouldnt effect civ :p[DOUBLEPOST=1461856098,1461855393][/DOUBLEPOST]or not :'(
     
  20. recaltotal

    recaltotal Well-Known Member

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    2nd part wasnt on about utilities
     

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