MYM modpack

Discussion in 'Community Talk' started by stephenseiber, May 12, 2016.

  1. stephenseiber

    stephenseiber Well-Known Member

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    I think you guys should make a modpack and host a server for it. I think a lot of people will play a well designed MYM modpack.
     
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    There are multiple, used to be MineYourGalaxy, there areGalactic Science, Hypovolemia, Civilizaiton, and used to be D.I.E, so beat you to that
     
  3. julio1237878

    julio1237878 Game enthusiastic

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    Chugga Ninja'd me .-.
     
  4. stephenseiber

    stephenseiber Well-Known Member

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    how do they compare to ifinity???
     
  5. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    why don't you play them and see for yourself?
     
  6. stephenseiber

    stephenseiber Well-Known Member

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    which one is the best???
     
  7. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    try them all, everyone's opinions differ
     
  8. Asapps

    Asapps Well-Known Member

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    Make a wonderful 500 mod, modpack, which noone would be able to run lol. People miss something very obvious in toning down a mod's lag. It could make 500 mods seem like 100 or less.
     
  9. Amped_Gamin

    Amped_Gamin Well-Known Member

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    Not necessarily are all mods hard to run though, so if you have 500 of the easiest to run mods, it wouldn't be as hard to run as 500 of a mix of big mods and small mods.
     
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    This is not true, it's called they add up, 500 of any mix of mods any way you do it is gonna lag, hands down, because there just ISN'T 500 small, independant mods, not everyone properly cleans up their code you know
     
  11. F4lconwings

    F4lconwings Well-Known Member

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    as well as you'd have to find 500 mods that just fit together...
     
  12. Amped_Gamin

    Amped_Gamin Well-Known Member

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    But it is possible to modify the codes so it is cleaned up.
     
  13. Amped_Gamin

    Amped_Gamin Well-Known Member

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    You can modify the code for a mod, most mods are incompatible due to have different items with the same ID, these are made compatible by changing the code of one item to have a different, unused ID.
     
  14. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    is the problem with this thinking, so no, it wouldn't be possible
     
  15. Amped_Gamin

    Amped_Gamin Well-Known Member

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    Yes, it is possible. You'd need the mod's author's permission, but either way it is possible. Sure if the modpack' author has changed the code for __ mod without the permission, they can get taken down, but just like adding a mod to a modpack, if the author gives the person permission, then it doesn't go against copyrights.
     
  16. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    you'd need the authors permission, and how likely are you to get it? seriously, try going to reika and ask to modify his code for something, and watch his response, just READ the response, i know the outcome already
     
  17. tyler489

    tyler489 Well-Known Member

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    1 no you cant usually modify code
    2. Different items with the same id? Dont really happen with forge usually forge changes ids.
     
  18. Amped_Gamin

    Amped_Gamin Well-Known Member

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    Yes, it does. Exactly my point, the people who made Forge get permission from every mod author to change the code for the ID, just as you can get the permission and do it yourself.
     
  19. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    forge does the ID for the blocks automatically, you don't understand how this works at all
     
    The_Icy_One likes this.
  20. Amped_Gamin

    Amped_Gamin Well-Known Member

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    I do, but you can do it manually. Not all mod authors give forge permission to change the IDs, hence why with some mods, forge is unable to make them compatible with another.
     

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