I think you guys should make a modpack and host a server for it. I think a lot of people will play a well designed MYM modpack.
There are multiple, used to be MineYourGalaxy, there areGalactic Science, Hypovolemia, Civilizaiton, and used to be D.I.E, so beat you to that
Make a wonderful 500 mod, modpack, which noone would be able to run lol. People miss something very obvious in toning down a mod's lag. It could make 500 mods seem like 100 or less.
Not necessarily are all mods hard to run though, so if you have 500 of the easiest to run mods, it wouldn't be as hard to run as 500 of a mix of big mods and small mods.
This is not true, it's called they add up, 500 of any mix of mods any way you do it is gonna lag, hands down, because there just ISN'T 500 small, independant mods, not everyone properly cleans up their code you know
You can modify the code for a mod, most mods are incompatible due to have different items with the same ID, these are made compatible by changing the code of one item to have a different, unused ID.
Yes, it is possible. You'd need the mod's author's permission, but either way it is possible. Sure if the modpack' author has changed the code for __ mod without the permission, they can get taken down, but just like adding a mod to a modpack, if the author gives the person permission, then it doesn't go against copyrights.
you'd need the authors permission, and how likely are you to get it? seriously, try going to reika and ask to modify his code for something, and watch his response, just READ the response, i know the outcome already
1 no you cant usually modify code 2. Different items with the same id? Dont really happen with forge usually forge changes ids.
Yes, it does. Exactly my point, the people who made Forge get permission from every mod author to change the code for the ID, just as you can get the permission and do it yourself.
I do, but you can do it manually. Not all mod authors give forge permission to change the IDs, hence why with some mods, forge is unable to make them compatible with another.