Major Hypovolemia Update and Server restart

Discussion in 'Announcements' started by Slind, Jul 2, 2016.

  1. johnfg10

    johnfg10 Well-Known Member

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    we plan to wait a couple weeks so ppl can test it properly and make sure everything works as expected
     
  2. GRIMLOCK7

    GRIMLOCK7 New Member

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    i have question, how much ram is required to run this update or modpack in general so I know how much to set?? or to see if I can run it? thanks
     
  3. johnfg10

    johnfg10 Well-Known Member

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    depends 4GBs should be your maximum
    8GB means u can give 4GBs to minecraft
    6GB means u can give 4GBs to minecraft
    4GB means u can give 2GBs to minecraft
    2GB means u can give 1GB to minecraft
    i would recommend 4GBs preferably but u should be ok on 2GBs
     
  4. GRIMLOCK7

    GRIMLOCK7 New Member

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    ah thanks my ram on my laptop is 4gb so ill allocate 2gb
     
  5. snakeworm11

    snakeworm11 Guest

    Hmm.. magic.. blood of my enemies.. seas of blood..
    I might have to check this out eventually...
     
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  6. Legallity

    Legallity Well-Known Member

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    cant even get the instance loaded it crashes everytime
     
  7. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    crash-report or it never happened
     
  8. johnfg10

    johnfg10 Well-Known Member

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    try removing fastcraft thats caused issues before now
     
  9. Legallity

    Legallity Well-Known Member

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    Yep, it was fastcraft. Thanks Johnfg12
     
  10. SirStudMuffin

    SirStudMuffin Well-Known Member

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    Fastcraft will be removed in the next update
     
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  11. Slind

    Slind Founder

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  12. Slind

    Slind Founder

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  13. Amped_Gamin

    Amped_Gamin Well-Known Member

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    Yeah, good job btw guys. I really loved Hyplovemia. I haven't played since the update/restart, so I've not experienced that yet. Seeing how Hyplovemia is very much magic based with a few tech mods, perhaps you guys would be interested and make a modpack that is like this, but heavily tech with a few magic mods. If you make a modpack like that, please, if you don't mind, I'd like to help create and test it.[DOUBLEPOST=1468260077][/DOUBLEPOST]I'm loving what I hear about the huge update though. Going to be playing as soon as a few IRL things clear up.
     
  14. SirStudMuffin

    SirStudMuffin Well-Known Member

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    Have you played modpacks? cus from what ive seen there isnt much credible evidence
    There are loads of heavy tech modpacks
    - Tekkit
    - Most skyblocks
    - Infinity
    - Every Material Energy Pack
     
  15. Amped_Gamin

    Amped_Gamin Well-Known Member

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    I know, but
    A: It'd be cool to have it setup like Hyplovemia
    B: The best (my opinion) tech mods are split up among these, instead of having multiple in one pack.
    C: As an official MyM modpack we'd have the ability to solve more bugs, glitches, etc without some usual stuff in the way.
    I've yet to see a modpack with Immersive Engineering, Thermal Expansion, Buildcraft, and AE2. Last I checked they were all compatible.
     
  16. SirStudMuffin

    SirStudMuffin Well-Known Member

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    You know why, because it just make a kitchen sink modpack, and those dont get anywhere, this is something i have to consider when making my pack
     
  17. johnfg10

    johnfg10 Well-Known Member

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    can we stay on topic please.
     
  18. Amped_Gamin

    Amped_Gamin Well-Known Member

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    That's very much true. I'm going to be making my own modpack soon probably. If you want you can help, cause I'm not good at making sure something goes anywhere lol.[DOUBLEPOST=1468263067][/DOUBLEPOST]
    This is on topic, this about a new modpack, like Hyplovemia, and Hyplovemia is the topic.
     
  19. SirStudMuffin

    SirStudMuffin Well-Known Member

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    I have too much to do with Hypo, my pack and the building comp
     
  20. johnfg10

    johnfg10 Well-Known Member

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    no. no its not on topic this is about Hyplovelmia not modpack x,y,z that is somwhat like hypo.
     

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