Can't, mym won't change the modpack for anything which I think is good because otherwise the logician of the gods will break all modpacks with projectE
MYM will not change any packs unless they are made by MYM, if you want this added talk to the modpack creator
Just make modular Direboxes. that, or do 9x9 internal rooms with torches in the middle of each long wall. hich is also the perfect size for a farm for 1 water source block right in the middle. Do this and then chisel the walls The problem with adding mods to existing modpacks is that anyone who wants to play that pack will have to manually install that mod unless it is in the official release download.
MyM always keeps modpacks as true to its originality as possible, why there is fairly few items that are banned within a modpack so that the player may experiance as much of it as possible while still being able to play on a server. Also, only mods ever being added are mods that are client side and are whitelisted that way not everyone has to have the mod but those who do can. Only thing that ever gets changed. As Muffin mentioned above, contact the original creator of the modpack in order for there to be any actual change. Also, if you truly don't think you have any way to build... perhaps checking out schematica and playing around with that. Or, you can look at some references online to something you'd want to build. Chisel and carpenters blocks are the easiest mods to use while building without almost any effort and still have the end product look good
MrCrayfish’s Construction Mod makes it so you click 1 block and makes it so you can build structures but you need all the resources
Wouldn't having a construction mod like that defeat the purpose of minecraft? For me, the best part is building and epic base. Why would I want a mod to do it for me? Seems redundant, but that's just my opinion.
I am working on my first mod right now. It adds two blocks. Block one is a copy of the dire crafting table. Block two is the superbutton. You craft it by putting 81 vanilla buttons into the first block. Once you place the superbutton down and press it you finish the pack you are currently playing. Unless you are SirStudMuffin, then your base explodes. Also already added HQM support. It automatically marks all quests as solved and voids all rewards, so that you don't have to deal with stuff in your inventory or all over the floor. I am also working on some kind of auto-showoff function that automatically uploads a screenshot into the MyM screenshot gallery and then deletes your save game, to free up valuable storage on your hard drive. Feel free to suggest more features.
True and I agree with you mainly because I'm a builder myself. However, if such a mod is in any modpack you do have the option of just not playing with it unless it is somehow implemented into the modpack progression. Either way or getting back to the topic, adding a mod to a modpack that was not created by MyM is really not a question. It would have to go through the actual modpack creator. The only way you're going to get close to what you want @OP is via schematica.