i have a suggestion for packs that have thaumcraft, some players waypoint nodes/hungry nodes in the farm world and on reset they go collect them whether they already have one or not and other players that would like to have one for them self dont ever have the chance to get one because someone already took them. I suggest a way to randomize node spawning or change it up a bit so if someone has a waypoint at a node they cant just go back there and take it , make it so its something players have to search for end game or not
You know all farm worlds like overworld are nearly unlimited? Go far, far, far, away from spawn point and u find your nodes to take. And from my experience (from AS2) there is many nodes in Deep Dark relatively near spawn point, only finding nodes in nether are problematic.
its hungry nodes that are the problem tbh most servers containing thaumcraft have been up for a while and players know where most of the nodes will be so they claim the areas
so staff must do something about this like reset claim in farm worlds or something. I dont think so they will change seeds for farm worlds - it will be causing more lags while generating terrain
didn't say change seed even if they removed claimed land players can waypoint them and on reset reclaim the area before anyone else can find them. I'm suggesting on reset for a way to reposition nodes and or make harder to find nodes a little less rare due to the highish rate of players on servers
You know generating nodes is based on seed? So there is no way to "reposition" of nodes nor to make them harder to find. There is no chance to put hungry node in shop either cuz u can have in shop random node from creative mode so getting hungy node will be very hard that way and kinda OP. Maybe we wait for any other players opinions cuz its 2-sided conversation.
Some packs have ways to randomize nodes like in the old regrowth you could use a cardboard box over and over till you get a hungry node. But really 3 points I would like to make 1. People leave the server/pack often, it is rare to find someone who stays on the pack after reaching end-endgame for very long.(for example I would bet @Soycake will probably be leaving ozone2 titan soon because he has gotten to the point that there is noting to work towards) and anyway there's lots of people who just loose interest as well. Meaning the nodes will not be immediately taken forever. Which leads into number 2... 2. Not everyone who finds a hungry node claims or takes it, many would just waypoint it. And most who claim or take it don't go back to get it again after a restart. 3. Hungry nodes are not required. I personally prefer not to use hungry nodes both because of the hassle of dealing with them, and because I personally think energized nodes are way more reliable. However I do agree that hungry nodes are very rare in most packs I play I only ever see 1 usually.
the config by default is set for nodes to have a random 1 in 80 chance to be sinister/fading/hungry/tainting
I look forward to your submission of a plugin that can do this. Otherwise this would require a staff member to manually change the nodes. I assume you can imagine the probability of that happening. Personal Opinion, Interesting Idea, not going to happen.