Regrowth Seed Random rewards

Dieses Thema im Forum "Community Talk" wurde erstellt von Rexarc, 6. Januar 2017.

  1. Rexarc

    Rexarc The Alchemist

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    Soo, i've recently began playing regrowth again, and it striked me how severely boring the start is ^^; no offense to the modpack maker, its a very fun pack, but with mym's tendencys to Despawn entire pastures' worth of livestock, i thought it okay to make a suggestion; add specialty seeds into the pool for random items. seeds you cant' get normally, IE; Cow seeds, Chicken seeds, things that make the game less tedious, but also a little safer from Mym's server settings.
     
  2. CatArcher

    CatArcher Well-Known Member

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    i agree
    that problem seems to be a nuisance
     
  3. Rexarc

    Rexarc The Alchemist

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    also, maybe we could add Slime tree saplings into the pool, since (and i've done researched and checked) there is NO LEGIT WAY to get them in the modpack. slime trees saplings aren't even in the Witchery mutandis rotation/pool.
     
  4. Rubijox

    Rubijox Well-Known Member

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    Perhaps it is intended to be that way
     
  5. Rexarc

    Rexarc The Alchemist

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    maybe, maybe not. i see no reason why we should be disallowed such a simple thing xD either way, its a suggestion.
     
  6. Rubijox

    Rubijox Well-Known Member

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    distilling foul fumes in an witchery destillery gives you slime balls, not that hard to do :)
     
  7. Rexarc

    Rexarc The Alchemist

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    true, but i still want slime-leaf tipped crossbow bolts ^^
     
  8. CatArcher

    CatArcher Well-Known Member

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    Edit: you can only put metal onto crossbow bolts, i believe
     
  9. Rexarc

    Rexarc The Alchemist

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    To make a crossbow bolt you need the metal-coated bolt, and a feather/leaf/etc "Fletching", you know, like on arrows too.
     
  10. littlejdude

    littlejdude Well-Known Member

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    Thats why he says you can only use metal, just a small mixup. The tips of the bolts are metal, but the fletching is the leaves.
    Just clarifying it a bit.
     
  11. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    The seeds would be a no as all of them are able to be created and have a use.

    As for the slime sapling that is something we can look into
     
  12. Rexarc

    Rexarc The Alchemist

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    The seeds aren't obtainable normally in regrowth. i literally checked for the recipes 2 minutes ago, and they're not there.
     
  13. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Hm... let me talk to the other admins and see what we decide to do.
     
  14. Rexarc

    Rexarc The Alchemist

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    okay ^^
     
  15. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Looking through the configs those have been disabled by the Pack author.

    Slime saplings require slime grass to grow on though, so the sapling recipe by itself would be useless. So
    [​IMG]
    [​IMG]
    [​IMG]
     
  16. Rexarc

    Rexarc The Alchemist

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    hmm? first off, i understand the first part, lol. 2, i DISTINCTLY remember growing mass amounts of slime trees on the dark trilogy. 3, what is this? recipes in-game? or yet to be implemented?
     
  17. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    In game. Marking issue resolved. :)
     
  18. Pseudonycat

    Pseudonycat Well-Known Member

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    erm wait a second. Slime Saplings can be gotten legitimately on regrowth as an expierenced player on that server I can confirm that you can get them by opening a bunch of Reward bags which you get from the dungeon maps.
     
  19. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    That I did not know. Can you also get the slimy soil to plant them on?
     
  20. Rexarc

    Rexarc The Alchemist

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    i've no idea, but i like the implemented recipes. they're alot less rng-related for Late-game players.
     

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