Any possibility we could get a reset on the nether soon? Seems like it hasn't been reset since the server's been out as it's been picked clean (even on the 1st of this month) for awhile now. -V
There is not meant to be any nether in sky factory. It is meant to be empty. Still looking for a simple way to disable/void it.
Hm, could we possibly get a recipe for broken spawners then, or the ability for fortresses to spawn? Would like to have some EIO powered spawners. (Seems like nether fortresses should be available as per Direwolf20's SF3 Series, which has fortresses, but a void nether). -V
My suggestion would be 4 mobheads and 4 blazerods or blazelamps around a EIO machine chassis to get a broken blaze spawner
Sounds good, but I'd say it would probably be better with 4 steel/electrical steel rather than mob heads, so maybe something like: x = blaze lamp, y = steel/electrical steel, z = machine chassis x y x y z y x y x -V
Are you sure about that? the Achievement guide that you start with specifically mentions going to the nether to obtain a blaze spawner... Edit nvm it is supposed to be a void but it's still supposed to have nether fortresses..
Hmm, but can't we do it so we have real vanilla Spawners from the Receipe? Mob type doesnt matter. So we can place and break them to get spawner shards. those can be used to craft mob changer, which can change mob on vanilla spawners. and we could use drop of evil to make the resturbed mob spawner from extrautils. just more stuff we can use by just changing the receipe output But then i would also suggest some not so enderio related receipe. Machine Chassis sounds good, as it doesnt need Alloy Smelter. But for Electrical Steel i would suggest Diamonds, Emeralds, Golden Apples or something else
Would be expected that you're far enough into the pack to have an alloy smelter before you'd want to have spawners made anyway, as powered spawners do use a lot of power. Also 2nd the idea for vanilla spawners as well for the chunks. For that, we could probably do something involving the broken one to be turned to a regular like: z = broken spawner, y = diamond, x = emerald x y x y z y x y x Sort of as a reconstruction/purification of a broken spawner. -V
but as new player you are pretty quick able to get to nether and grab a vanilla spawner with diamond chest transporter. thats why i thought that the vanilla spawner receipe should be easier.
That is if you're able to find them. Players would probably like to just craft them rather than hunting/scavenging through miles of the nether just for a single spawner, so a harder recipe would be a better idea IMO. -V
how about w = wither skull (4x) s = nether star (1x) e = emerald (2x) d = diamond block (2x) w e w d s d w e w
That would work as well. Went ahead and put together a script to be imported. (If admins+ decide to go with the recipes). -V
The blaze lamp was probably a bad idea, I think on SF3 they are crafted from blaze powder, which is easy to get. I would then prefer blaze rods, because you have to kill blazes first. I like the idea with an enderIO steel, but would go with fences instead. If we want to go with the vanilla spawner, I would say the broken one in the middle, then 4 heads of the required type around it and 4 emerald blocks.
i think Ben's recipe would be the best out of these because we dont want them to be cheap. a nether star should be the bare minimum and the witherskulls fit in well. but maybe replace the diamond blocks with iron bars / the emerald and diamond blocks with iron bars, and if not, replace the emeralds with emerald blocks. its rather easy to get diamonds and emeralds in this pack.
Chaos edit ~snip~ ... double edit! a recipe for broken spawners is redundant since you get a broken spawner for breaking a vanilla spawner anyway. New recipeVanilla pig spawner requires Dark steel+pig iron+netherstar Spoiler Code: #Custom Spawners Recipes var spawner = <minecraft:mob_spawner>; var star = <minecraft:nether_star>; var darksteel = <enderio:itemAlloy:6>; var pigiron = <tconstruct:ingots:4>; #Vanilla Spawner (Will be pig by default) recipes.addShaped(spawner.withTag({display: {Name: "SirWill's Pig Spawner"}}), [[darksteel, pigiron, darksteel], [pigiron, star, pigiron], [darksteel, pigiron, darksteel]]); Optional harder recipe Spoiler Code: #Custom Spawners Recipes var spawner = <minecraft:mob_spawner>; var star = <minecraft:nether_star>; var darksteel = <enderio:blockReinforcedObsidian>; var pigiron = <tconstruct:large_plate>.withTag({Material: "pigiron"}); #Vanilla Spawner (Will be pig by default) recipes.addShaped(spawner.withTag({display: {Name: "SirWill's Pig Spawner"}}), [[darksteel, pigiron, darksteel], [pigiron, star, pigiron], [darksteel, pigiron, darksteel]]);