Decided Against A PvP Oriented Server

Discussion in 'Suggestions and Feedback' started by LordFungi, Apr 3, 2017.

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  1. LordFungi

    LordFungi Patron Tier 1

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    So far the consensus is the world would be divided by three areas, Spawn protection, Civil Area (claims, building, generally what would be normal for our servers,) and a wilderness that extends beyond in different levels. With no way to teleport, including /spawn being left out, people would need to walk, use a minecart, or fly to their destination. This increases player interaction and would actually unify groups into building roads and railways. For those who wish to kill rather then cooperate in society, newbs would be protected from them by using maybe a pvp timer, maybe 24 hours, but if they attack someone the time ends (i remember they use this on Faction Servers to let newbs have some protection.) or a title system of sorts. The mods present in the pack would have end-game tier removed, only consisting of low to mid tier gear. The acquisition of materials could be left to the wilderness, where dungeons would spawn with increasing value/amounts of loot, however mobs would become more buffed the further into the wilderness you go.[DOUBLEPOST=1491389701][/DOUBLEPOST]Left a few details out. any building left outside a claim would be fair game, and building in the wilderness is allowed however the ability to claim in the wilderness would be disabled. PvP would be allowed inside claims, however looting will only be allowed outside of claims.
     
  2. coolgi3000

    coolgi3000 Logician of the gods

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    Oh what if you could buy a pvp protection safe mode for x MYMs per minute (maybe it takes a minute to kick in to prevent pvp logging type things and you can only have so many minutes of it per real day)
    And the more playtime you have on the server the more it costs (not how many kills you have)
     
  3. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    AM2 has had several recent changes to allow it to be more easily balanced, and has more upcoming once we get the config sorted.[DOUBLEPOST=1491410441,1491399798][/DOUBLEPOST]Perhaps oregen rates could be tied to distance from spawn also, so there is more incentive to move out into the wilderness to mine.
     
  4. coolgi3000

    coolgi3000 Logician of the gods

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    But also the bigger the world is, the lower chance there is of running into someone. so one would have to either balance the size of the world based on how popular the pack is, or set a special loot drop location or some kinda incentive could spawn periodically in certain areas to encourage interaction between rivals ;)
    If the pack was to be pvp based instead of just a side thing, you might almost need some sorta mechanic to make encounters more likely
     
  5. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Civilization had the bounties plugin, which was pretty successful, even if the currency was worthless. Loot drops could be quite interesting, and I'm actually kindof tempted to make the mod for that now. That also provides an incentive for travel that can be completely ignored by the more peaceful players.
     
  6. coolgi3000

    coolgi3000 Logician of the gods

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    Loot drops would also encourage early game players to pvp more instead being super cautious in their base until they have op armor and weapons. But then there's the risk of endgame players waiting at loot drops to kill early game players somehow.
     
  7. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    What if claims are limited to a 16×16 16 block spaceb ever?
     
  8. wyndman

    wyndman Well-Known Member

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    <puts on his born to raid t-shirt> I like to raid...
     
  9. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Would it be possible to have 2 claim types, one which allows container access and another than disallows it?
     
  10. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    You can do that now. But not automatically
     
  11. coolgi3000

    coolgi3000 Logician of the gods

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    If we had that then we could have giant player created ruins with respawning lootcrates and have them claimed to prevent greifing in them.
     
  12. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    So no way to have a limit to the space a player can protect fully?[DOUBLEPOST=1491416123][/DOUBLEPOST]Actually, using FTB Utilities with a limit of 1 chunk claimed then Griefprevention setup to allow full containertrust would do it, wouldn't it?
     
  13. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    As of right now that is correct.

    You could use to protextuon systems maybe to get that effect.

    So do I, so do I.
     
  14. LordFungi

    LordFungi Patron Tier 1

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    This hypothetical modpack seems to be missing something.. the mods o:
     
  15. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    That would depend on the version and the intended direction of the pack, but it looks like it would be containing FTB Utils at the very least.
     
  16. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    I could assume that any harder pack without god armour would work.
     
  17. LordFungi

    LordFungi Patron Tier 1

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    So could you go into detail about what you meant about the claim restrictions? Having claims too small would hinder builds like castles /towns / large camps
     
  18. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    I'm currently thinking that we could use griefprevention for the base claims to prevent griefing, but without container protection. FTBUtilities could be used on top of this in order to protect a small number of chunks fully, including the containers.
     
  19. LordFungi

    LordFungi Patron Tier 1

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    Ah, so like a vault area from the Mianite series.
     
  20. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Not really. Many mods already provide functionality that could be used to protect sruff from other players.

    BloodMagic, ender things, and pneumaticraft all offer area protection.

    TE, EnderIO and forestry offer container protection.

    The difficulty lies in balancing protection vs the want to raid and destroy.

    Prison servers have a good setup their in that regard.
     
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