Technology Explored

Discussion in 'Suggestions and Feedback' started by GGothicRide, Jan 21, 2017.

?

Do you think this pack would be good?

  1. Yes

    24 vote(s)
    82.8%
  2. No

    5 vote(s)
    17.2%
  1. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM
    [​IMG]

    Have you ever felt like you needed a good technology based modpack? Something that makes you work for your machines and armour? Makes you fight to survive the race to space and the outer planets? Well Technology Explored is the pack for you!

    As You Progress Through The Modpack Tech becomes harder and more complex to make, it gives the player a fun and progressive playstyle towards the end goal!

    PACK HAS BEEN RELEASED ON CURSE!
    Overview - Technology Explored - Modpacks - Projects - Minecraft CurseForge


    NOTE:THIS PACK WAS BUILT ON AMPLIFIED WORLD SETTINGS IF YOU HAVE ANY PERFORMANCE ISSUES PLEASE USE 6GB RAM MINIMUM BEFORE SUBMITTING A GITHUB ISSUE

    Release Note: You can now pull the latest updates here!
    GitHub - GGothicRide/Technology-Explored: This modpack is designed to make your tech experience super complicated but fun


    Please report any issues you find or suggest your own changes on the github!


    SIDE NOTE: RESONANT INDUCTION WAS REMOVED DUE TO SERVER SIDE ISSUES [ I.E CRASH ON STARTUP ]

    SIDE NOTE: ORESPAWN WAS REMOVED DUE TO SERVER SIDE ISSUES CAUSING CONSISTANT CRASHES ON GENERATING CHUNKS IN DIFFERENT DIMENSIONS

    Edit Note: HQM was removed due to conflicting mod issues with HQM items not loading with the quest book, etc etc

    Here is the mod list
    ---------------------------------------------
    -Advanced Solar Panels(IC2 Addon)
    -AE2 Stuff
    -Agricraft
    -Anti-IDConflict
    -AppleCore
    -Applied Energistics 2
    -Aroma's Mining Dimension
    -Aura Cascade's
    -Auto-Packager
    -Avaritia
    -Avaritia-Addons
    -Baubles
    -Better Builders Wands
    -Big Reactors
    -Buildcraft
    -ComputerCraft
    -Compact Machines
    -Compact Storage
    -Denseores
    -Draconic Evolution
    -Ender-IO
    -Ender-IO Addons
    -Ender Storage
    -Extra-Cells
    -Extra Planets (Galacticraft Addon)
    -ExtraTiC
    -Extra Utilities
    -fastcraft
    -Fast Leaf Decay
    -Flat Bedrock
    -Galacticraft
    -HardCore Wither
    -Iguana Tinker Tweaks
    -Immersive Engineering
    -Immersive Integration
    -Industrial Craft 2
    -Inventory Tweaks
    -Iron Backpacks
    -Iron Chest's Mod
    -Liteloader
    -Magical Crops
    -Magneticraft
    -Mekanism 1.7.10 (Latest Update)
    -Metallurgy 4
    -Minefactory Reloaded
    -Mine-Tweaker
    -Mod-Tweaker
    -Modular Power Suits
    -Moo-Fluids
    -Nether Ores
    -Nevermine 2
    -Open Blocks
    -Open Computers
    -Pam's Harvest Craft
    -Project Red
    -Quantum Flux
    -Railcraft
    -Ranchable Fluid Cows (MFR Compat. Mod)
    -Redstone Arsenal
    -RF-Tools
    -Simple Achievements
    -Simply JetPacks
    -Solar Flux
    -Solar Expansion
    -Steves Carts 2
    -Storage Drawers
    -Tinkers Construct
    -Thermal Dynamics
    -Thermal Recycling
    -TiC ToolTips
    -Traincraft
    -Veinminer
    -Voxel Map
    -Waila + Addons
    -Zetta Industries

    There are a total of 148 mods most of which are API's and Library core mods that are required for the main base of the modpack
    ---------------------------------------------

    Leave Your Suggestions Below!



    BEFORE NEI CLEANOUT SCRIPT
    [​IMG]


    AFTER NEI CLEANOUT SCRIPT
    [​IMG]

    SOME WORLD GEN.

    [​IMG]
    [​IMG]

    Recipe Change for big reactors
    [​IMG]








     
    Last edited: Jun 14, 2017
  2. Mouro

    Mouro Well-Known Member

    Messages:
    1,583
    Likes Received:
    325
    Local Time:
    10:44 AM
    Comic Sans :(
    This was not easy to read :p
    I like the mod list might try out when released, but why you not using the new quest book thing?
     
    profrags and chugga_fan like this.
  3. LordEreh

    LordEreh Well-Known Member

    Messages:
    1,301
    Likes Received:
    674
    Local Time:
    11:44 AM
    ~150 mods pack so I can play this size pack without lags! 1st YES!
    Only tech mods! 2nd YES!

    maybe instead modular power armor you add gravi suit when IC2 are in mods?
    and magical crops and avaritia also Draconic Evo are not quite tech mods(magic stuff and OP items)
     
    profrags likes this.
  4. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM
    The way im using magical crops and Avaritia with Draconic Evolution is later when i do the recipes for items (currently working on the HQM atm) im going to tie the mods together to where it FORCES you through tech progression
     
    Last edited: Jan 22, 2017
  5. CuriousHP

    CuriousHP Well-Known Member

    Messages:
    3
    Likes Received:
    0
    Local Time:
    12:44 PM
    I would suggest adding EZstorage mod, it is something like AE but easier to make. It may be an alternative for AE in this pack. Here are some other mods I would suggest for only tech modpack: Open Computers, GraviSuit (IC 2 addon), Actually Additions, Logistics pipes, MEKANISM (a very nice mod, with own generators, machines, outputing up to 5x ingots per ore, massive reactor and other stuff) Defense tech ( mekanism addon, adds basically nuclear rockets to blow stuff up, Let's be honest who doesn't like good explosion), pneumaticcraft, steve's carts 2, steve's factory manager. There may be others mods that I forgot, but I hope your pack will be very nice in the end. Best of luck.[DOUBLEPOST=1485095773][/DOUBLEPOST]
    My bad I didn't see mekanism in there,
     
  6. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM

    i have modified the applied energistics recipes for the presses to ensure you can make the AE storage early game due to how fast your inventory gets wrecked in this modpack, i will take into consideration the other mods that are suggested here
     
    Mouro likes this.
  7. Mouro

    Mouro Well-Known Member

    Messages:
    1,583
    Likes Received:
    325
    Local Time:
    10:44 AM
    Crafing the processors AE1 (knife + smelt) way or AE2 (inscriber)?
     
    profrags likes this.
  8. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM
    the presses themselfs are modified
    [​IMG]
     
    profrags and Mouro like this.
  9. mrminesheeps

    mrminesheeps Helper

    Messages:
    971
    Likes Received:
    236
    Local Time:
    2:44 AM
    Like the sounds of this pack, might i ask what version of MC it's in? if you already mentioned i guess i just never noticed... :p
     
    Mouro and profrags like this.
  10. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM
    1.7.10
     
  11. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM
  12. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM
    Working on releasing on Curse Client
     
  13. alven4

    alven4 Well-Known Member

    Messages:
    449
    Likes Received:
    33
    Local Time:
    11:44 AM
    Looks pretty good.
     
  14. Furious_2014

    Furious_2014 Well-Known Member

    Messages:
    16
    Likes Received:
    0
    Local Time:
    11:44 AM
    How about adding ProjectE + Addons as further endgame mods to help getting more recursces if you dont find it in the world
     
    Last edited: Jun 8, 2017
  15. Sandstroem

    Sandstroem Well-Known Member

    Messages:
    1,524
    Likes Received:
    821
    Local Time:
    11:44 AM
    Adding ProjectE to a pack in the late game phase is a bit stupid, it breaks packs and makes everything you have done before more or less obsolete, see Project Ozone. I see only two nice usages for ProjectE, either in Fun packs, which are not supposed to be hard, like maybe Tekkit Legends or packs that are built around ProjectE as your way to get resources, Void World would be a pack that comes to my mind there.
     
  16. Furious_2014

    Furious_2014 Well-Known Member

    Messages:
    16
    Likes Received:
    0
    Local Time:
    11:44 AM
    if you just disable the transmutation tablet & energy condensers it is not so op anymore since you just need to farm all the recurces like prior but still have acces to the rings,armour and tools
     
  17. chaosblad3

    chaosblad3 Very Well-Known Member Patron Tier 1

    Messages:
    1,701
    Likes Received:
    649
    Local Time:
    10:44 AM
    While I'm not saying that this pack couldn't work just fine as a 1.7.10 pack, you might want to look into how many of the mods you intend to use have 1.10/1.11 versions as MyM and honestly the minecraft community at large are mostly looking for packs in the more recent versions of minecraft, while newly released and potentially interesting packs made in 1.7.10 are finding it harder to attract players.

    Regardless the fact that this is a pure tech pack is definitely appealing to me ;)
     
  18. brandonlk

    brandonlk Well-Known Member

    Messages:
    616
    Likes Received:
    173
    Local Time:
    10:44 AM
    "pure tech" has aura cascade

    anyhow this won't be added to mym since they dont like 1.7.10 modpacks anymore they prefer the new laggyer 1.10

    ideas for mods: infernal mobs, because why not. Railcraft because trains
     
  19. NotChiken

    NotChiken Well-Known Member

    Messages:
    55
    Likes Received:
    17
    Local Time:
    11:44 AM
    #HQM is good destory BQM
     
    Last edited: Jun 8, 2017
  20. GGothicRide

    GGothicRide The Destroyer

    Messages:
    111
    Likes Received:
    30
    Local Time:
    4:44 AM
    i intend to keep it 1.7.10 as 1.10 packs are basically stupid due to how forge and the java coding work on them, you can't build a non=laggy 1.10 pack LOL
     

Share This Page