1.10 Endgame Item list.

Discussion in 'Suggestions and Feedback' started by jjadned_, Jun 9, 2017.

  1. jjadned_

    jjadned_ Well-Known Member

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    I play on Beyond so this list will mostly be focused on that pack but for the most part can apply to anywhere else.

    I have yet to do every mod in the pack but the ones that I know I will add with my opinions of the Endgame items from said mod. feel free to add your mods and give feedback.

    Keep in mind mods like Botania already have end game item list and they can apply to 1.10 packs.

    AE2: 16K and up. Anything past the basic ME setup with Drive Crafting term and power accept.

    Betters Builders Wand: Anything past T1

    Draconic Evo: Anything that needs W injectors and up.

    Environmental Tech: Anything above T1 and resources that need to be mined by E-Tech. (Mica etc.)

    Psi: Ebony and Ivory Cad's, Any spells, Psi Armor.

    Solar Flux Reborn anything past T2.

    Woot: Anything more than T1, or no trading at all. Just because you can get SO much from a single woot farm.
     
  2. Adrianfish

    Adrianfish Well-Known Member

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    Since this is a post ill get a list of items that I think should be endgame. Feel free to suggest stuff that needs to be added or removed.

    Any Item that provides creative flight abilities.

    Donator Kits are NOT allowed on the market!


    Agricraft

    Any seeds that are not world drops
    Any seeds that require breeding
    And world drop seeds that have stats higher than 1/1/1

    Applied Energistics
    Singularities

    Blood Magic
    Any orb at or above T2 (Apprentice Blood Orb)
    Any Sigils
    Any bound items, or derivatives (Sanguine)
    Weak Blood Shard
    Any Altar runes

    Botania

    Any Alfheim Materials
    Terrasteel
    Gaia Spirits
    Wills of ... (all the wills are classed as endgame)
    Any sash

    Draconic Evolution
    Dragon Hearts
    Awakened Draconuim Ingot (or anything made out of awakened draconium)
    All Draconic Tools and Weapons (not Wyvern)
    All Draconic Armour (not Wyvern)
    Chaos Shard

    Enviromental Tech
    Any machine part past tier 2
    Mica
    All modifiers

    Extra Utilites 2
    Kikoku
    Angel Wings

    Forestry/Magical bees/Extra Bees/Gendustry/Genetics
    All Non-Mundane bees are not allowed for trade.
    (Mundane bees are found in hives in the world.)
    Essence of Scornful Oblivion
    Oblivion Frames
    Any Alveary parts
    Royal Jelly
    Pollen Cluster
    Any gene extracted from Bees/Trees/Flowers

    Gravation Suite
    Vajra
    GraviChestPlate

    IndustrialCraft 2
    MFSU (and Charge pad version)
    Mass fabricator
    Replicator
    UU-Matter
    Iridium Reinforced Plate
    QuantumSuit Armour
    Iridium Drill

    Psi
    Ebony
    Ivory Cad's
    Any spells
    Psi Armor

    Simply Jetpacks
    Teir 1 Jetpacks are only ones allowed!

    Solar Flux Reborn
    Solar Panel III and above

    Woot
    Tier 3 upgrades
     
  3. jjadned_

    jjadned_ Well-Known Member

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    Added my take on your end game item list Fish...
     
  4. ItzxOdd

    ItzxOdd Not Very Well Known Member

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    The Any spells for psi seems kinda pointless as they can just look them up.
     
  5. jjadned_

    jjadned_ Well-Known Member

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    You can but thats really their business. If you are handing out complex spells that do things and Psi Metal CAD's there is really nothing to do in the mod.

    The whole point of the mod is to experiment and program spells for yourself. So giving someone a complex spell kind of ruins it.

    If people want to look up spells and use them they can. Its not like just because their end game people can't get them. Its just you can't give spells to new people who have no clue how Psi even works.

    If they don't want to experiment with the mod and want to take the easy way out that is always there.

    But getting all the thaumcraft research from someone on the server is like getting all the complex endgame spells.
     

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