Thaumcraft isn't 1.11.2 yet. ¯\_(ツ)_/¯ I'm going back into my corner. [doublepost=1506440331][/doublepost]AE is only laggy if you spam them good good storage bus(s) Don't hurt me that's all I heard
LotsOmobs looks promising but it is not on the curse launcher. I am waiting for Overview - Animalium - Mods - Projects - Minecraft CurseForge to update. As for hardcore darkness, you can add that client side. Most people will not like that. Although i am working on a "hardcore" pack and will most likely add it. Because darkness could kill you in that pack.
@roobarb2 Thaumcraft may never get updated to 1.10+. The Dev is taking a break to do some stuff in real life, and even stated he doesn't know if he'll ever get back to developing it (He wasn't specific as to what he was doing). Don't wait to move to 1.10 solely on Thaumcraft
Just linking to a site that explains a bit more about it for people to get a general idea of what I'm referring to Is it so serious? Haha
*yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* wait it says shortly... NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Stop Mod Reposts – Seriously, it's not cool [doublepost=1506446578][/doublepost] I heard that they have released a beta for patreon supporters only.
I need the following info -Recipe conflicts -Duplicate ores -Duplicate materials -Any crash reports Thanks
As a (terrible) mod author, mod repost sites can frequently lead to issues created on really outdated versions of mods, which can be a bit of an annoyance, as well as frequent mis-attribution and reduction of (limited) revenue from Curse downloads. It also messes with your download statistics, if you're the type of person who likes to make silly charts of them *looks around shiftily*.
The original author is MIA, the mod is unlikely to ever be on any versions past 1.7.10, but some spiritual successors are coming. AM2 is not releasing on any version past 1.10.2, while an unreleased 1.11 port exists, there will not be any official 1.12.2 version. There may, however, be a secret spiritual successor mod being worked on for 1.12.2 as I type.
As I mentioned in an earlier reply, the most popular Magic Mods from 1.6 and 1.7 are either no longer being worked on, or a few folks are working on remakes that may or may not ever see the light of day, or even be as good or as non-buggy as the originals... Now don't get me wrong, there are still some newer magic mods out there, but some are way too OP compared to prior mods... Designed more for end game or they have no real balance to them... And the very few somewhat balanced mods, are not so well known and therefore don't get any real attention or play testing, hence they die out the gate... Zip
The problem with 1.10 is that the modding scene is now a neverending bid with power as money and the players attention as the item for sale. Everybody is trying to make something more powerful/easy/efficient in order to make their mod get more attention from players.
I would like to suggest meknisim sinces its not as used of s tech mod Mekanism - Technology - Minecraft Mods - Curse