Continuum server player limit

Discussion in 'Suggestions and Feedback' started by Glowner, May 21, 2018.

  1. Glowner

    Glowner New Member

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    why is the servers player limit so small? its always full and its really hard to try and get back in if you crash or something.
    the server doesnt suffer from any lag so why not raise the player limit to 50 or something?
     
  2. Glowner

    Glowner New Member

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    not to mention how its basically impossible to join back once it exeeds 28 players.
     
  3. Peace7904

    Peace7904 Well-Known Member

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    I personally have not been on the server yet, but from what I understand with past servers 1.10+, they can be very unstable/experimental and leaving the player count to a lower amount helps with any lag issues or potential bugs/crashes that can occur. These servers and packs are still new so think of this as testing the waters and seeing how it functions on a server before expanding.
     
  4. ProperChilli

    ProperChilli Retired Staff

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    Hello, this was brought up with Aidoneus yesterday when we where in TS. We have it at 28 players due to it being 1.12. We have no intention to raise the player limit yet due to how unstable 1.12 is. We may open up another node so more players can connect, but 1.12 on MyM is very experimental, 1.12 isn't designed for big multi-player communities like MyM. I hope this answers your question.
     
  5. Glowner

    Glowner New Member

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    ah, ok. i didnt know 1.12 was especially unstable, but opening up a second server would definitely resolve the problem.
     
  6. Aidoneus

    Aidoneus Director Booster

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    It is. Many of these issues are things that mod authors wouldn't notice because they don't run big minecraft servers like ours. So, when a new pack comes out, we limit it at first in hopes that we find these bugs, and fix them or report them to the mod authors so they can on there end. We are thinking about putting up another server for this pack. Nothing confirmed yet.
     
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  7. wyndman

    wyndman Well-Known Member

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    Like Aidoneus said, when the mod pack developers craft a pack they tend to do it in a vacuum, either with just themselves testing it, or opening it to a small community of friends, twitch streamers etc. So that small group might play one way, or even understand and follow the authors intent, when you open the flood gates to thousands of players with their own unique personalities and ways of doing things you might find that things break, dupe, crash etc. So while it might be frustrating to wait in line to play a pack we do our best to balance the load so when you do play you experience the pack at its best.

    I'm also the guy who always argues caution when it comes to adding second and third nodes of packs as they all have a life cycle of popularity, something of the expert variety like continuum tends to burn hot at first and peter out as either the intended audience burns through the content, or the more casual players throw their collective hands up and try something less grindy. Adding multiple nodes results in angry players when we shut down the second or third less popular nodes causing them to lose progress, so it is always a balancing game for us here.
     
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