[outdated] 1.7.10 Test Server Open (BevoTechPack)

Dieses Thema im Forum "Community Talk" wurde erstellt von SirWill, 16. September 2014.

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  1. SirWill

    SirWill Founder

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    hey,

    we now have a 1.7.10 bevo tech pack open to test the new stuff and get started with 1.7.

    We are useing the Bevo Tech Pack from the ATLauncher as it is already a stable modpack.

    You can connect to bevo.mineyourmind.net if you want to test the new features from the mods. Make sure to enable all extra mods and use the "FULL" version.
     
  2. TimmySjimmy

    TimmySjimmy Active Member

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    Oooooh, very interesting! :)
     
  3. Jdawg215

    Jdawg215 Well-Known Member

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    How do i join that Tybak channel ppl are talking on? It's kinda lonely here
     
  4. SirWill

    SirWill Founder

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    Oh, now I understand what do you mean. It's there if you enable EiraIRC and the modpack maker made this channel to the default one. I think you have to press tab with closed or open chat to switch from the minecraft chat to the IRC.
     
  5. Jdawg215

    Jdawg215 Well-Known Member

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    This is a nice break from AS, and can i just say, there is so many mods going on that I'm having trouble knowing what to do first; i recommend you guys to at least try it out.
     
  6. Xfel11

    Xfel11 Consultant

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    I'll definetely do that as soon as possible, but unfortunately there is a maths exam to be done first...
     
  7. Mindcrash1990

    Mindcrash1990 Well-Known Member

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    Great to see MyM is keeping up with the packs. Looking forward to play on it since i did some playing on bevo before :D
     
  8. rasgriz34

    rasgriz34 New Member

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    This'll be my home pack soon I think.

    Any idea how long for voting rewards to become functional for Bevo? No rush, though. I don't expect to be raided or anything just yet, lol.
     
    Mijikai gefällt das.
  9. julio1237878

    julio1237878 Game enthusiastic

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    nice job lol i like this pack now
     
  10. SirWill

    SirWill Founder

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    You can already get claimblocks for voteing but no random items atm.
     
  11. rasgriz34

    rasgriz34 New Member

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    Ah, sorry. That was a bad assumption on my part.
     
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  12. Padson

    Padson Well-Known Member

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    *stealing all the Inscriber Presses for AE2 <3 :D

    Nice to have a 1.7.10 server now :)
     
  13. rasgriz34

    rasgriz34 New Member

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    For everyone who has played on the server so far, I was wondering what your opinion is of the hostile mob spawns wearing Mekanism armor.

    They seem to be extremely common and the weakest ones seem to hit for around 12 damage or so, which is easily enough to one-shot somebody. A couple hits is enough to bring down somebody in full iron. These mobs also seem to do around 10 durability worth of damage to armor each hit rather than the usual 1.

    Thoughts? Does it add a good challenge to gameplay or is it too much?

    Edit: Same goes with spice of life, but that one is self-explanatory.
     
    Zuletzt bearbeitet: 18. September 2014
  14. Padson

    Padson Well-Known Member

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    I like that "feature" :D
    Loved it, when i first saw it on Crackpack
     
  15. Mijikai

    Mijikai Well-Known Member

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    I personally believe that is too much of a challenge, considering a newbie could run into these quite a number of times early on.
    but I guess they were intended to make the pack a little more challenging, so I'm completely 50/50.
     
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  16. Padson

    Padson Well-Known Member

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    Like i said, i kinda like the those Mobs, even if you dont wear armor, they aren't that difficult if you dont get hit :D

    And i recommend you guys, as soon as you have a division sigil, go get a Healing Axe, then u wont have any problems with spice of life, since it regens hunger :)
     
  17. knoxz

    knoxz Well-Known Member

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    2014-09-20_16.18.39.

    no BigReactors Mod on a techpack....

    atm we got 36k rf :D

    *edit*
    upgraded to 66k rf.
     
    Zuletzt bearbeitet: 20. September 2014
    Kinqstone805 gefällt das.
  18. Kinqstone805

    Kinqstone805 Kinqstone

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    BigReactors is op and needs a nerf on most of the mod packs...
     
  19. Slind

    Slind Founder

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    these wind turbins, too. I think we should cap the energy production by 500% :p
     
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  20. Kinqstone805

    Kinqstone805 Kinqstone

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    :D havent tried turbins yet ;)
     
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