[outdated] 1.7.10 Test Server Open (BevoTechPack)

Dieses Thema im Forum "Community Talk" wurde erstellt von SirWill, 16. September 2014.

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  1. Slind

    Slind Founder

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    they are cheaper than solar, they produce more than solar, they don't care about day/night time and don't interact with the weather yet (stormy more production).
     
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  2. paulnator2112

    paulnator2112 Member

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    these wind turbines from big reactors just works if you got steam ^^ and that you'll get from an active cooled reactor
     
  3. rasgriz34

    rasgriz34 New Member

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    Big Reactors is easier on the tps than other gigantic setups people come up with. The server is already at 10 tps and below during active times despite it being new and not having a high player count and they'd go a long way towards stabilization.

    Edit: My point: as seen with knoxz's post, people are going to find a way to get that level of power with or without that mod, and Big Reactors is nothing but beneficial for the health of a server. This is insanely obvious when comparing setups with Opis.
     
    Zuletzt bearbeitet: 20. September 2014
  4. knoxz

    knoxz Well-Known Member

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    its looking bad, but it isnt really that bad. at the end its 50 energy connections going into 5, going into a tesseract.
    a ore processing system, or 20 itemducts with servos are way worse for performance.<
    good thing, there are no itemducts ;-)
     
  5. Slind

    Slind Founder

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    This is mainly because we haven't any work in optimization yet. If we would remove all optimization from the 1.6.4 servers they would all crawl at 1-2 tps. We will begin with it, soon.

    Edit: I just checked the performance chat. The TPS haven't been below 19 yet.
     
  6. hansi132

    hansi132 Well-Known Member

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    Some times the server is a bit low on tps, but when i check it is almost all the time over 15 and i dont feel that is bad.
     
  7. Slind

    Slind Founder

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    mhh, please let me know when it is a bit low.
     
  8. hansi132

    hansi132 Well-Known Member

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    Alright will do sir.
     
  9. klamsi

    klamsi Active Member

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    in the new update big reactors are in :) with a big nerf
     
  10. Jeppe0701

    Jeppe0701 Active Member

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    Is this Bevo Tech Pack already in the MyM launcher?
     
  11. Mijikai

    Mijikai Well-Known Member

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    Not yet :)
     
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  12. Jeppe0701

    Jeppe0701 Active Member

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    Okay, you know when its goes on the launcer
     
  13. Mijikai

    Mijikai Well-Known Member

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    I wish, I'm currently waiting also :)
     
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  14. kriss0612

    kriss0612 Ex-Staff Member

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    My prays have been answered, they have added Big Reactors to BTP :D Now i shall play that modpack until my fingers fall off :p It basically has every single tech mod that I like, and I will love you guys if you make an actual server out of it (because as of my understanding, it is still a test server) I also have a question regarding that test server thing - is the map going to be resetted after it moves from being a test server to a normal server(by normal i mean a high quality MyM server ;) )
     
  15. Lawmonark

    Lawmonark Well-Known Member

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    you should try Advanced Generators. its a better mod
     
  16. Slind

    Slind Founder

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    while there are requests because of one bugged biome, we don't want to. We called it testserver because it is the first 1.7 pack and there have been major changes - so we didn't know what will work and what not. But it seems pretty fine already.
     
  17. hansi132

    hansi132 Well-Known Member

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    wouldnt mind if the server resat the map when it goes as oficial server, since some the players is in end game already like me and padson and knoxz atleast. then everyone would have a fresh start. makes it more equal to the other players.
     
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  18. Lawmonark

    Lawmonark Well-Known Member

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    only issue I have ran into biome wise is near the boarder in the + + area, think its south east. The chunks seem to be cut off and there are high walls/ flat cliffs. When the server comes out of 'test', maybe do a map reset but not inventory reset. This way people can pack up there items in golden bags or ME systems and carry over there items
     
  19. Kinqstone805

    Kinqstone805 Kinqstone

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    If i start this modpack will i get reseted when beta is over ? or will i keep my items?
     
  20. Xfel11

    Xfel11 Consultant

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    I concur with this. We might need to reset the farmworld though as you can't find any yellorium atm.

    EDIT:
    Updated to 10.4a version just to be sure it won't crash
     
    Zuletzt bearbeitet: 23. September 2014
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