Portals

Discussion in 'Archive (Suggestion and Feedback)' started by Guestidiot, Oct 25, 2014.

  1. Guestidiot

    Guestidiot Well-Known Member

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    Hey, I got this awesome idea.

    When the server is offline or/ restarting, cover the portals, so players can't jump in, and cause more stress on the server.



    I hope that this is added, and possibly a better auto restart script... It's as easy as adding the following code:


    <server start code>

    <name_of_server_start.sh/.bat>
     
  2. sk_

    sk_ Active Member

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    This is significantly more difficult to implement than you may imagine, and in my view not at all necessary. Servers restart fine and I don't see how attempted joins could be causing any problems with server restarts - it's more likely to do with large worlds and lag.
     
  3. Guestidiot

    Guestidiot Well-Known Member

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    You're probably true, but it's extremely annoying when 20 players join at once, right after the server reboots. Why?

    It crashes the server again. At least there should be a bungee portal teleport delay for free users, and instant teleportation/transfer to the destination server for donators.
     
  4. Mijikai

    Mijikai Well-Known Member

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    Not necessarily needed Guest, considering we have white-list if the server crashes.
    That way Co-Admins+ can fix the server without any interruptions.

    We use the portals from Vanilla, considering the lobby is a vanilla server.
    In most situations, Admins can just restart the server and it's fixed, the only common break is the HQM.

    If anything, I think this would be way too annoying to implement, and not telling how much it could break and completely just turn the server off when it goes down.

    It was a great idea, honestly, but it would take too much time to literally perfect it.
     
    BookerTheGeek likes this.
  5. SirWill

    SirWill Founder

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    That's normally not the issue. The server crashes again because one of the players does load the area which crashes the server.
     

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