Who's idea was it to remove claims from farmworld? "so no one builds homes" is a really dumb reason since everyone knows farmworlds are meant to reset. Nothing's stopping people form stealing quarries and arcane bores and chests, so why do it in the first place? Also, i havent seen farmworld reset, like, at all.
Farmworld resets are usually once every couple of months or after the request of quite a few players. And I also have been wondering about the claims , I think it has something to do with direwolfs claims
Because players will start to build in the farm world and we can't remove all claims only in one world atm.
And we can't have a warning when you spawn into farmworld saying to not build in it? Like "DO NOT INTEND TO LIVE HERE, FARMWORLD RESETS AND WE WILL NOT REFUND LOST HOMES"
Just create a ticket if someone stole ur stuff at farmworld. Refund and banning the player inc. So far no one stole my stuff in the farm world, and you better dont dare to try
While playing, the game has become so completely ruined that simply breaking a block takes over 45 seconds to respond from the server. Please fix.
Buildcraft should be updated to 6.2.x ASAP imo. According to the 6.1.x there are gamebreaking bugs , from common dupes to builder, pump etc grinding the server to a halt. Also the modpack is in this weird situiation where Forestry and Railcraft are updated to use RF and no longer accept MJ but Buildcraft is still producing MJ only. On 6.2.x BC moved fully to RF , kinesis pipes move RF with old MJ mechanics and can work with MFR, Forestry and Railcraft.
We did try updating buildcraft to that version and it crashed the game so we had to downgrade it again , maybe if they update it again we might be able to update it
Logisticpipes was not updated to the 6.2 buildcraft the last time we checked so we couldn't update it. It seems he updated logisticpipes 5 days ago. I will try to update it again today.