Implemented Vote on Gendustry for Dark Trilogy

Discussion in 'Archive (Suggestion and Feedback)' started by jitsublade, Dec 17, 2014.

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Should we keep or remove Gendustry on Dark Trilogy

  1. Yes, keep it enabled.

    24 vote(s)
    51.1%
  2. No, remove it.

    17 vote(s)
    36.2%
  3. Potato

    7 vote(s)
    14.9%
Multiple votes are allowed.
  1. AlphaRue

    AlphaRue Egotistic Extremely Important Member

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    farm world
     
  2. Asapps

    Asapps Well-Known Member

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    I've spent 5 hours in the farmworld looking for hives. I found 1. I look quite thoroughly too.
     
    The42ndDruid likes this.
  3. jitsublade

    jitsublade Well-Known Member

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    That is what the farmworld is for. It will reset sometimes. So there will always be bees. Plus other players will be breeding them. Just not on easy mode with Gendustry
     
  4. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Then dont use it. The mod pack maker wanted it in, make your own pack if you dont like his.
     
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  5. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    I am sad to see gendustry go, its not more powerful than MFR and requires a significant amount of time to get set up, and once your set up, your at end game already.

    Yes it does make bees easier, but you have to understand the bee breeding to use it and its no more powerful than Botania or Thaumcraft at high levels.
     
  6. Asapps

    Asapps Well-Known Member

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    Yeah, they shouldn't take out mods the pack creator specifically put in.[DOUBLEPOST=1418864252,1418864215][/DOUBLEPOST]
    Ikr. Thaumcraft is so OP once you get deep into it.
     
    The42ndDruid and Decnav like this.
  7. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    I was the understanding that TDT was a balanced Modpack and was not designed to add and remove mods from it. I did not know this was even an option to worry about voting against removing it.
     
  8. Asapps

    Asapps Well-Known Member

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    How about now Slind? 14 votes yes and 14 votes no. :p Also you could change the recipes of some things to make gendustry less easy.
     
  9. Lawmonark

    Lawmonark Well-Known Member

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    After watching the videos i posted,
    He makes a very good point at the end of video 1. These machines take a lot of power. Any by the time you get the infrastructure to do them, they may not be the "best" option.

    Im going to change my vote on this. As i will most likey breed bees the "real" way for the challenge...
     
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  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    GUYS 1.0.4 of TDT IS OUT
     
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  11. Slind

    Slind Founder

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  12. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    Last edited: Dec 18, 2014
    Decnav likes this.
  13. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Lets keep it
     
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  14. Lawmonark

    Lawmonark Well-Known Member

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    Quote from Tfox83 when people asked if its planed to be removed.
    "Yes Gendustry is here to stay, slowly I am converting all the bees from Binnies mod over to it. Binnie no long updates his mod and it is preventing me from updating BC/Logistics pipes...If you think its too over balanced feel free to remove it from your client using the add/remove mods function in the launcher. It uses lots of power to produce items so that implements balance. With out it very few people will do bees."

    Looks like this vote is obsolete. He pretty much says what the conclusion i came to a few hours ago about the power usage after testing.

    Edit... lol i just see your post slind. hopefully recipes can be altered
    What happens to all the machines people rush to make before the "fixes" are implemented.
    Maybe disable the mod temporarily until the final balances are implemented.
     
  15. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    After playing with it a bit, the amount of power needed is crazy, im gonna need more gen's.

    Dont think its balanced, try it yourself
     
  16. Slind

    Slind Founder

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    maybe I increased it a bit too much
     
  17. Moorian

    Moorian Well-Known Member

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    Thats a good idea with the power for the apiaries but what about the mutatron?
    Maybe that you need 5-10 netherstars per mutation would be a solution.. since infernal mobs are not on this pack it is not so hard to get them
    and poeple try the forestry method when its only a normal bee and only use the mutatron when they have problems with a real hard mutation in forestry.
    i know 5-10 netherstars sounds insane per mutation... but this mutatron is OP compared to the forestry way!
     
  18. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    I put in another 10k/rf tick power gen and if I run machines I start draining all my power. Try it as it is now and see.

    Just because you enjoy the forestry way doesn't mean you should push it on the rest of us who do not. It has been made much more endgame now with the increased power requirements
     
    The42ndDruid likes this.
  19. LucidTheStick

    LucidTheStick Well-Known Member

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    I was made a believer and changed my vote.
     
  20. Moorian

    Moorian Well-Known Member

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    i only want that it is balanced... i already admitted that i am partially ok with keeping gendustry as long as the balancing is ok and the power adjustment is a great step in the right direction
     

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