Direwolf20 Performance (constant lagg)

Dieses Thema im Forum "Server Info" wurde erstellt von Slind, 6. Dezember 2014.

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Should we disable mobs/animals until a solution for this issue has been found?

Diese Umfrage wurde geschlossen: 7. Dezember 2014
  1. Yes, but only hostile mobs

    10 Stimme(n)
    52,6%
  2. Yes, all of them

    5 Stimme(n)
    26,3%
  3. No, they are too essential

    4 Stimme(n)
    21,1%
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  1. Slind

    Slind Founder

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    I added a possible extratree recipe performance fix. (Appeng autocrafting was causing major lag spikes due to the extra tree recipes, this fix does remove them). We will see if it does help.
     
  2. Matryoshika

    Matryoshika Well-Known Member

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    I saw when I logged in today, that all mob spawning has been disabled to see if anything changes, and I've seen a constant 20 tps everytime I do /cofh tps in-game, with player-count ranging from 4 to 14 so far
     
  3. BookerTheGeek

    BookerTheGeek Well-Known Member

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    Witches, more specifically the potions, are not an issue if you set up a competent system to pick them up. And iif you are using blood magic, there is a ritual for that.
     
  4. Matryoshika

    Matryoshika Well-Known Member

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    I know. On DW20, I have a WoS setup under my altar, and 4 powered spawners with the 4 basic vanilla mobs, with vaccuum hoppers.
    Not many cares to do that though, but fact stays that DW20 has had 20 tps everytime I do /cofh tps for almost 2 hours now
     
  5. BookerTheGeek

    BookerTheGeek Well-Known Member

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    I perfer to use the new ritual that picks up items ( name escaps me at he moment)

    You could also use vacum hoppers or steves factory manager
     
  6. Matryoshika

    Matryoshika Well-Known Member

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    I've been heavily biased against SFM on DW20, as its very often listed as one of the higher tps drainers. Hopefully the update will fix that
     
  7. BookerTheGeek

    BookerTheGeek Well-Known Member

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    It is true that it causes lag, has it been tested to see if it is because of the people make timers that update twice a tick with them, or is it the block itself tat is laggy? I know when I use it I treat it like a redpower2 timer, and never set them lower then every 5 seconds. I seem to only have issues when I put multiple fast triggers in them. Come look at the one at my base in BTP at my alter. Got that on a longer timer and no issues. When I speed up the timer the server lags.
     
  8. Matryoshika

    Matryoshika Well-Known Member

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    Most of the problems I've seen has been with the SFM cables mostly, and some with the autocrafting. Aside from that, I think there is only ~3 persons on DW20 who uses SFM right now. They all know, and support that I might stop the machinery if it shows up in the logs, and thus built them to be as less laggy as possible
     
  9. Slind

    Slind Founder

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