MCMMO uses the skillnames themselves as the commands to check what they are, which is all fine and dandy, except for the repair skill. Upon attempting to check my existing level in the skill, it says that I have insufficient permissions. I suspect that the command might be used for donators to replenish their item's durability, but even if I had donated, I wouldn't want to repair my tools while checking my repair level, so is there a way we can get a workaround on this? A little unrelated, but if non-vanilla materials (Invar, bronze, etc) could be added into the list of what works with the Iron-Block anvil, it would be very much appreciated... Hammers should probably be fixed, though, since they all think wood is the repair material.
I think we disabled it in order to avoid the loss of expensive tinkers construct tools as on repair and buff they transform into useless wooden tools. @SirWilli should know the details.
Do you mean you blocked the command to prevent it? If it were simply disabled, I don't think there'd be a reason to block the mcmmo skill check.
you need the command /repair, andthats it, you repair tools by right clicking on iron blocks and can salvage them by right clicking on gold blocks after you have enough levels in repair
Yep. All of the other MCMMO commands seem to work, it's just that /repair is denied due to being used to repair tools, which "resets" TiCo tools. If you disable that functionality, then the command's only purpose will be to give the MCMMO stats, which is what we want. Aside from that command, I was wondering if mcmmo uses a config file, or if it's its own jar, because I want to see other items, like thaumium or invar, be able to be repaired with it, as well as the Ex Nihilo hammers being repaired by their head material rather than wood.