Implemented Few issues i have found (dimensions and fireworks)

Dieses Thema im Forum "Sky Factory 2" wurde erstellt von Lawmonark, 4. Januar 2015.

  1. Lawmonark

    Lawmonark Well-Known Member

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    Ok after some testing today i have found a few "bugs"

    1. We have 3 overworlds, Overworld 1(spawn), Overworld 2(islands), Overworld 3( @SirWilli test world?)

    2. Random "bugs" at /tppos 0 75 0 in both overworld 1 & 2
    - In overworld 1(spawn) it seems like its a never ending
    amount of fireworks @Bennyboy1695 has also seen this
    - In overworld 2 (islands) at the same cords there is random Nether portal

    3. Duel Hotbar is not enabled on the server but is in the pack by default. Players get kicks with the Message: nope. they can remove it to stop it from happening. The kick is random but it does happen. but it come enabled by default on the ATlauncher

    4. People have reported the Deep dark portal leads to a "broken" Deep dark, then when you crash and come back your in the red nether.... both are void.
     
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  2. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    Don't forget the nether portals not being able to be lit bug :p
    Of which I have enabled of temporary fix of being able to craft the portal block
     
    DirtyDave30 gefällt das.
  3. Lawmonark

    Lawmonark Well-Known Member

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    this is what i mean by fireworks.
    This is in both Overworld 1 and 2

    [​IMG]
    [​IMG]

    Also in the second part of the profile "chunks"
    I cant seem to locate this area. in any Dimension,
    Overworld 1 it says Error: hole in floor
    Overworld 2 it is empty.
    Another thing i notied it Loot recyclers and Auto packagers are always the top. each cause 1%-4% each.
    Today i seen an Autopackager at 6%
    [​IMG][DOUBLEPOST=1420382950,1420382808][/DOUBLEPOST]Another issue we have are players are making HUGE mob farms that either cant kill the mobs or cant store all the drops if killed.
    The server might need to have a spawn limit per island if possible for hostiles
     
  4. SirWill

    SirWill Founder

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    No, idea why that's a issue :eek:

    Any idea which mod does this firework?
    Maybe the mod who adds the firework for achievments?
     
  5. Lawmonark

    Lawmonark Well-Known Member

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    I really don't. i tested in single player to see if it was the same thing from other packs where you get achievements and they spawn... but that doesn't seem to be in this pack. i tried googling it...ect. but no luck. I even asked in a few SF2 streams on twitch... no one has seen this.

    My guess is its a pluggin. The first time i went there it was a wall of fireworks. So much so that my Java crashed at 4GB. Now when i go back there it isnt as much..... i wonder if its the sky block pluggin. I know in 1.6.4 it made a cannon sound.... are fire works a 1.7 feature?
     
  6. SirWill

    SirWill Founder

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    Hm, can't see any plugin which creates firework.
     
  7. SirWill

    SirWill Founder

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    Maybe it is FoodPlus as it creates firework if you join the server the first time and you get the FoodPlus install achievment.
     
  8. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    for the final part they could copy whoever wins the mobfarm contest design challenge's mobfarm :p[DOUBLEPOST=1420404243][/DOUBLEPOST]
    it's whenever you get an achevement
     
  9. Lawmonark

    Lawmonark Well-Known Member

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    like when you die or get an achievement.
    I tested that in single player. You don't get the fireworks in this pack.
    I only seen that feature in TDT.
    Do you know what mod adds that?
     
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    nope
     
  11. Lawmonark

    Lawmonark Well-Known Member

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    FoodPlus is not in TDT but i used to get fireworks there. Not sure About DW20

    Hmmm.... wonder if its forge
     
  12. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    1. gratz, 2. it might be forge
     
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  13. Lawmonark

    Lawmonark Well-Known Member

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    im 100% sure its Achievements

    I have been testing this all morning.
    When i start up a world carried over from vanilla..... the fireworks happen.

    you get them from every achievement.,,, i will narrow this down...lol[DOUBLEPOST=1420446815,1420438103][/DOUBLEPOST]
    @Founder
    @Administrator
    I FOUND IT.
    the firewords are from
    ttCore.cfg

    # The way the game should have been made.
    B:superDuperFunMode=true

    Set that to false and we wont get the fireworks and lag from it
     
    BookerTheGeek gefällt das.
  14. SirWill

    SirWill Founder

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    Nice, it's disabled with the next restart. Let me know if there is still firework.
     

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