Is it possible to get our LP networks to transfer between the nodes? I know that some other mods such as thaumcraft transfer between the nodes.
We would need to transfer the files in world/data/<player>.dat and I think there are too many other files in it or @Slind?
there is no real indication of what are blood magic player files and what not. This directory contains all sorts of stuff including things related to the world which shouldn't be shared.
Odd.... I've been told multiple time by WayOfTime that it is stored in the world data. It was this way so rituals would work even if the player is offline.
If you're able to see my current essence in a file, can't you save that file to all 3 nodes? During the periodic saves, go through the essence of players online, save them to the 3 nodes, then move on. I'm not sure how intensive that'd be though.
No, setup a system to do it. During the autosave, detect the players online, save their data, then copy their data to the other 2 nodes.
Are you going to do so? This does not sound easy to do... And as the servers are separate for a reason. Why not just build an alter on the secondary server?
I have no idea how to do that. I was just trying to give ideas on how it could be done. But I'll end up making alters on the other nodes. But if I were to guess on how to code it roughly It'd go like this. I realize I'm not good at coding, don't judge. Spoiler While autosaving==true detect (online players); Find the number of online players x = length(online players); assign it a variable For i = 1 to x; go through each player 1 at a time and save their data to the three nodes. Save blood magic data for player i to Current node Copy data Save data to other 2 nodes. end end
Trello it is, within the world/data dir which also contains stuff from other mods and worldgen features.