I think it would fit the pack for sure, although I'd probably comb the configs and nerf endgame items a bit Would it add difficulty towards the beginning of the pack? Does it add new mobs?
Thanks for letting me know, still having an issue with that persistent Witch: j net.minecraft.item.ItemPotion.func_77832_l(Lnet/minecraft/item/ItemStackLjava/util/List;+48 j net.minecraft.entity.monster.EntityWitch.func_70636_d()V+65
blood magic potions, do about nothing, and fortress has 100% mitigation, same with void, if they do not stack, it's death, and they mitigate 3k damage and that KILLS you and DESTROYS the armor, yes DESTROYS, so thats why blood magic would not be that usefull[DOUBLEPOST=1425681863][/DOUBLEPOST] it adds new mobs, only a few, and you have to force them to spawn, but it takes ALOT to do so
Suddenly I am having a client side crash. I cut on our meteor protectors in the base, then crashed back to launcher. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [Unity-MyM-1.0.0.zip] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1) [16:59:13] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! crash-report saved to: #@!@# C:\Users\Denise\AppData\Roaming\.mineyourmind\instances\MyM-DIE\minecraft\crash-reports\crash-2015-03-06_16.59.13-client.txt AL lib: (EE) alc_cleanup: 1 device not closed Process ended with code: -1
If you could post the crash in that save file to pastebin and link here I'd be able to help you a bit more. That doesn't tell me too much there
that's your log, your crash-report would be here: C:\Users\Denise\AppData\Roaming\.mineyourmind\instances\MyM-DIE\minecraft\crash-reports\crash-2015-03-06_16.59.13-client.txt
ok, I think this is it[DOUBLEPOST=1425686208,1425686163][/DOUBLEPOST]I may need to do another delete and hard force update. I noticed that DIE is showing pending update.[DOUBLEPOST=1425686300][/DOUBLEPOST]No hurry though, I will be back on Sunday since I have work tomorrow. Then I will do the delete and update again. After checking here, of course.[DOUBLEPOST=1425686312][/DOUBLEPOST]No hurry though, I will be back on Sunday since I have work tomorrow. Then I will do the delete and update again. After checking here, of course.
Void sigil = 100% reduction in void damage Bound armour = Un-breakable BM potion done right = 150% damage reflection BM spells done right = almost instantly death for mobs BM rituals = No mobs within 4 chunks. No questions asked. @chugga_fan I'm confused
Hmmm, ok great. Thank you for this it's plenty to fix it. I'll release another update this weekend to solve this, no need to hard force update just yet.[DOUBLEPOST=1425686924][/DOUBLEPOST] Honestly seems all too OP for DIE, I have disabled the mob reduction from TFC, 150% damage reflect from TFC mobs would be humungous, instant death to TFC mobs should def NOT be a thing, unbreakable armour would deplete the reason to level up blacksmithing. I think we'll pass unfortunately. (for now) Maybe it will be an option in LIVE.
bound armor doesn't break but it can have NEGATIVE durability, and you can STILL die with it, the mobs don't deal out void damage, and bound doesn't soak up NEAR enough, and cbro just shot you down XD
Hello, still having problem whit people loging in and crashing the server "SaltedNuts joined the game." and the crash occurred more then onc. edit: and now he's just being persistent :|