Implemented draconium in the bedrock dimension

Discussion in 'Archive (Suggestion and Feedback)' started by knoxz, Mar 19, 2015.

  1. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    If been searching for draconium ore a few hours now. If have not found 1 piece. The end is like a swiss cheese on here.
    And if I mine 100 chunks in the overworld I might get 1-2 draconium.

    How about adding draconium ore gen to the bedrock dimension for all those not mining the first 2-3 hours in the end after a reset?

    Its still ultra lategame because you need the awakend pickaxe which takes a few days to craft on its own when you start with thaumcraft.

    Should be easily doable with the custom ore gen mod I coded a few months back for galaxy.
     
    Slind likes this.
  2. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    12:03 AM
    Mind creating the config for it with a density you think is Good?
    You would also need to compile a acceptableremoteversion="*" version.
     
  3. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    didnt I change it to not require the mod clientside anymore?

    *edit*
    Code:
    @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION, acceptableRemoteVersions = "*")
    just checked. I did that. should be the version thats on myg right now.

    Code:
    {"name":"Draconium","dimension":-19,"chanceToSpawn":20,"oreid":"DraconicEvolution:draconiumOre","meta":0,"replaceid":"minecraft:bedrock","minY":10,"maxY":120}
    code for the oreGen.json
    u might wanna check configs. its the dimension id which is on the client config. If you changed it, just change the id on the string.
     
    Last edited: Mar 19, 2015
    Slind likes this.
  4. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    12:03 AM
    If I remember correctly I did bytecode edit the version on myg so the client doesn't require it ask you to do so in the source.
    Quick question, what does 20 in chanceToSpawn mean? Every 20th block? 20 per Chunk?
     
  5. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    6:03 PM
    it means it has a 20% chance when generating the world to spawn a vein of said ore
     
  6. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    Nope you asked me to change it and I did send you another Version where the mod isnt needed clientside anymore. I have the compiled version on my pc dated 12.12.2014.

    20 is the chance to spawn, in a chunk. mybe tone it down to 10-15.
    But! Bedrock is from 0 - 255 only bedrock. the normal overworld you go mine from 0 - ~60. A chance of 5 is like the chance for iron. 10 would be as hard to find as diamonds in these dimensions. You all know how long you can search for some diamonds ;-)
    you cant quarry the bedrock dim. It would be all manual work ;-)
     
  7. SirWill

    SirWill Founder

    Messages:
    12,284
    Likes Received:
    3,708
    Local Time:
    12:03 AM
    But you can mine 3x3 if not more.
     
  8. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    yeah, you could just test it with some frequencys and use the one most appealing to you. I have to write my last 2 exams this semester on monday and wednesday, so I dont have that much time :-(
     
  9. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    12:03 AM
    yeah you are right. Found the skype log. Now I only need to find out where I put it or use the bytecode edited version.
     
  10. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    take the version from myg or the one I did send you.
    take the config file and the oregen.json from myg put in the config folder of the desired server. Edit the oregen.json and you are good to go. delete bedrock dim and it will generate the ore when generating it again.
     
  11. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Messages:
    1,888
    Likes Received:
    498
    Local Time:
    11:03 PM
    Mod is required client side, I just tried to test this on my private server and I can't join due to the mod not being in the client version
     
  12. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
  13. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Messages:
    1,888
    Likes Received:
    498
    Local Time:
    11:03 PM
    it was the version in galaxy
     
  14. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    guess slind didnt update it when I send it to him.
     
  15. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Messages:
    1,888
    Likes Received:
    498
    Local Time:
    11:03 PM
  16. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    dude... you set chance to spawn to a negative value?
    Whats your rule string?
    also for the version on curse I added veinsize as a rule parameter.
     
  17. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Messages:
    1,888
    Likes Received:
    498
    Local Time:
    11:03 PM
    it wasnt negative, i had it at 5 so there was more chance of it to spawn so i could test it[DOUBLEPOST=1427671957,1427671812][/DOUBLEPOST]it crashes even with it set to what you put above
     
  18. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    again, please post your string and tell me what version you are using.[DOUBLEPOST=1427672237,1427672082][/DOUBLEPOST]oh wait. your (maxveinsinze - minveinsize) was negative
     
  19. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Messages:
    1,888
    Likes Received:
    498
    Local Time:
    11:03 PM
    thats the code i used
    Code:
    {"name":"Draconium","dimension":-19,"chanceToSpawn":20,"oreid":"DraconicEvolution:draconiumOre","meta":0,"replaceid":"minecraft:bedrock","minY":10,"maxY":120}
    can you post one that wont crash for me to try :p
     
  20. knoxz

    knoxz Well-Known Member

    Messages:
    612
    Likes Received:
    183
    Local Time:
    12:03 AM
    you forgot to add the veinsizes...
    Code:
    {"name":"Draconium","dimension":-19,"chanceToSpawn":20,"oreid":"DraconicEvolution:draconiumOre","meta":0,"replaceid":"minecraft:bedrock","minVeinSize":3,"maxVeinSize":5,"minY":10,"maxY":120}
     

Share This Page