selling items

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von AdrianVaughan, 7. Mai 2015.

  1. AdrianVaughan

    AdrianVaughan Patron Tier 1

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    Ok simple question is there a way to stop player vs player trade with money involved as I have seen a lot of items being sold in chat for way to little ie ender quarrys sold for 100 myms it hurts the economy is there a way just so people can buy off the market ? Ie not being able to use the pay command ?
     
  2. DizzyRonson

    DizzyRonson Well-Known Member

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    restricting the /pay i think would cause issue with ppl basing together where everyone pays a specific player to do claiming.
    if how ever the claim transfer could be used by players, they could still do claims in teams. but then again claims could be used as money.
     
  3. Slind

    Slind Founder

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    100 MyM's, hmm, I could also give it away for free, I guess. Wouldn't hurt me as an advanced player.
    I understand you totally but I don't see way to get a stable economy - if only in the slightest - with modded minecraft.
     
  4. caithleen

    caithleen Patron Tier 1

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    Demand and supply ...
     
  5. Magisch

    Magisch Patron Tier 3

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    You know you can only regulate the economy in modded MC so far since ressource generation is increasing steadily. That means if im a very very advanced player I can also just open a dispenser that gives away diamond blocks.
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    you know what's worse IMO? the shop system, you lose like 20% of your money from recieving the cash and putting onto the market, which is disgusting with profits, which is why i stopped using the system to make money after monster
     
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  7. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    Trade-o-mats *drops mic* xD
     
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  8. matijase

    matijase Well-Known Member

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    If there was no 20% post tax, people would flood the shop with useless items with high prices
     
    Zuletzt bearbeitet: 8. Mai 2015
  9. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    If theres no tax how is that meant to feed into the economy ? You have taxes irl, your just lucky theres not as many ingame :p
     
    AdrianVaughan gefällt das.
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    so i'm supposed to make literally no money off market?
    but it makes you make dirt nothing when selling items using the market
     
  11. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    you can make money, you just need to sell things at good amount, that will in the end overwrite the tax amount
     
  12. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    20 myms per star, i get around 10 myms back from the market....
     
  13. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    its possible, you just need to do the maths. Its the same in the real world so i dont see why it needs changing
     
  14. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    but this is minecraft, not real life, i want my stars to be sold for 20 myms, and i want those 20 myms dangit!
     
  15. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    it may be minecraft, but you cant sell an item and not expect the thing/player selling the item to want a profit from you selling that item
     
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  16. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    which is the exact reason why i sell by hand now, and i get to keep 100% of the money, which is how a cash-transaction in private works
     
  17. DizzyRonson

    DizzyRonson Well-Known Member

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    do like they do irl then.. sell your stars for 20 mym + sales tax.
    problem solved:)
     
  18. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    but then i have to raise prices, which is why i wouldn't want to do that
     
  19. chaosblad3

    chaosblad3 Very Well-Known Member

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    I must admit, I do find it a bit unfair that the market now charges you when you create the listing and then takes a 2nd cut of the sale when you collect it too..

    It should be one or the other really, either the listing should be free to create and then the market takes a % of the sale, or it should cost a % amount upfront, but then when the sale is completed you should get to keep the full amount the item was listed for.
     
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  20. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    it takes one when its collected o_O
     
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