On-hold AutoPackagers on AS2

Dieses Thema im Forum "Agrarian Skies 2" wurde erstellt von immaZebrah, 21. Mai 2015.

  1. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    I feel these need to be either fixed and/or banned as they cause a great deal of lag when people craft with 2x2 and 3x3 recipes in the same AutoPackager. If not a ban at least a warning.
    2015-05-21_11.59.19.
    Had to deal with these 4 times in the past 10 minutes of this post being created.
    So if I were crafting Diamond Blocks and Glowstone Blocks out of diamonds and dust it'd go from 2x2 to 3x3 recipes, which is the cause of the performance issues on these things. If we could do something like at least add a warning to the item stating not to do so, that'd be great.
     
  2. SirWill

    SirWill Founder

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    The main issue is that many players place them next to big chests which causes this performance issues. Does agrarian skies have a alternative like Auto Crafter from Ender IO?
     
  3. GeorgeBoy14

    GeorgeBoy14 Well-Known Member

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    Ag2 doesn't have enderIO
     
  4. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    There's Extra Utilities with the In-World crafting, but that can become hard to work with.
    Super Crafting Frame also provides, surprisingly, a super crafting frame.
    AE2 also has autocrafting, but that's pretty late in the game, iirc.
     
  5. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    There's no real alternative but I'd just use the AE system once functional to craft because it uses the resources inside the AE system, and you could just craft it all manually like that until they can autocraft
     
  6. tonalom

    tonalom Well-Known Member

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    I am pretty sure thermal expansion is a part of Ags 2 so you could always use cyclic assemblers, but they need a lot more power and space. Though correct me if i'm wrong I haven't played ags 2 yet.
     
  7. julio1237878

    julio1237878 Game enthusiastic

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    Only problem with cyclic assemblers is they just take 1 recipe per machine so it would take more than 1 to make each ore block
     
    chugga_fan gefällt das.
  8. tonalom

    tonalom Well-Known Member

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    You are correct about that, but I mean when you have all 9 set up they won't create too much lag. My system in sf2 (I know it isn't ags 2) is 9 cyclic assemblers being feeded by my sieves constantly then sending the ores into TE furnaces and then into my ME system.
     
  9. julio1237878

    julio1237878 Game enthusiastic

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    Well i guess most player like the one block solution because if i am correct the packager is a one time thing and cheaper if i am not mistaking
     
  10. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    If it's the large chests we could add a shift warning not to place next to CompactStorage chests
     
  11. RabidCadaver

    RabidCadaver Well-Known Member

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    It's honestly too bad that we can't disable the hybrid mode specifically
     
    Zuletzt bearbeitet: 22. Mai 2015
  12. vinagy

    vinagy New Member

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    That would be 9 x 3. Since you got 9 broken ores, 9 crushed ores and 9 powdered ores.
     
  13. RabidCadaver

    RabidCadaver Well-Known Member

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    Yeah, the previous setup I used (AS1, AE1) was a single autopackager, with ME export busses on all sides of a chest pumping in the broken, crushed and powdered ores. to convert them to their blocks, then pumping them into a hammering station with two autonomous activators with hammers on one side (pumping in autocrafted hammers) I think it would be even easier in 2, if only we could use storage busses.

    I'm pretty sure we can't though.
     
  14. SirWill

    SirWill Founder

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    I would add a tooltip to the packagers but minetweaker got removed :(
     

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