artwork by @Pitschweis Introduction Over the last couple of weeks caithleen has been working on a custom modpack featuring many less known mods, mods you probably never saw if you mainly play FTB official packs. The pack uses HQM as explanation guide with a lot of quests and rewards. The alpha and beta testers loved it so far and contribute a lot of ideas. If you are looking for something new, try it! The pack can be found on the MyM Launcher and the server is already registered. (single player works, too) Ideas, feedback, bug reports and support: Support - Galactic Science Article: ThemeSurvivalpack without hunger or mob modification. Your greatest enemies are oxygen supply and power (which results in oxygen supply ...). The reports about the moon having abundant resources to mine turn out wrong, there are only traces which you will have to extract from the dust and stone itself. The energy is tiered, the more you advance in HQM and the planet systems, the better power supply you can build (up to enormous fission reactors). Automation is also tiered a bit to the planetary advancement. The mod resolves around minechem an ex nihilo. Storage options are a bit limited. The purpose is to have new toys that make you think about how to best use and automate them without going the standard route we know from so much 1.6/7 modpacks. Magic is currently not in, it doesnt fits the theme. Perhaps we will see a mild magic mod like botania come in. About tieringThere is some progress with HQM that you need/want to do at the start but after the initial series you are free to progress the way you want - with HQM or without. Some key materials are spreadout through the different planets, so your galacticcraft progression is tied to your overall progression. There is a special "progression" questline in HQM that will offer you special rewards at milestones you reach. About power and balancingThe starting power is quite limited. The XU generators dont work in the low gravity of the moon somehow. But i made sure you have plenty of fresh new and interesting power sources. They wont deliever much power when you start your journey but open up later in the progression to a modular powersystem with advanced generators and even huge (17*17*17) fission reactors that yield large amounts of power. Green energy has been limited. Power should follow a progression, not be something you just spam until you have more then you need. Many items, including keyitems, are only obtainable through the use of minechem. For example if you want to produce rocketfuel for your generator, you cant simply throw some potatoes and unrefined sugar in. Those hightech machines need elements and molecules instead, so you have to throw sucrose and cellulose in! On the other hand ... it was never so easy to fusion atoms to make a nether star.. Core Mods MineChem Ex Nihilo & Ex Astris EnderIO Outstanding Mods Nuclearcraft - a mod that adds several machines to play with isotopes and use them in small generators or even a large multiblock fission reactor. Think of it as the "more scientific" big reactors. Quantumflux - It has the perfect trashcan - you throw an item in, you get 400 rf in reward! Also has some very interesting generators that extract rf from the void itself 4Planets - the more planets, the better! Armourers Workshop - got tired of your skin? Make your 100% customized skin yourself! Gregs Lightning - Well it adds only one thing ... floodlights. No more torching! Openautomation - RF Lasors! Pew Pew! Super Massive Tech - Harvest the power of the stars for your energy needs. Seriously, you put stars in the harvester and get power out! by Caithleen @ mineyourmind.net/forum/threads/about-the-modpack.8659/ The T5 stargate address can be found on a sign at the spawn.
Difficult question, I guess it depends on what beta stands for. The pack/server as is has been stable so far. Though the work continues there more tiers to be implemented and a few mods that are currently being tested for compatibility. I think @caithleen can give you a better/wider answer.
Congratz on the pack @caithleen and good job on the artwork @Pitschweis SWIM should make a video spotlight for this pack!
Nice artwork Pit! Keep up the good work Cant wait to try out mine-chem Ive memorized the whole periodic table so recreating one in minecraft will be fun ~Neer
I have seen a few bugs with HQM on the server and some plugin bugs as well. Seeing as there will be more to the pack, you could call it a beta. Oh and as chugga said. Lol.
Thanks so far The pack will stay in beta since me and the new co-author @ChetwyndKid are adding more Tiers to make the experience last longer and im quite sure that will open up new bugs Sadly, this also means, that when we push the HQM Updates, there can be Questbook resets. But, im sure you will take that into account when you get this sneak peak on what we are working on :
Great work, fun modpack and seeing what could come an EXTERMINATION of the questbook doesn't seem so bad!
TARDISS!!!!!!! BEST PACK EVER!!!! sorry for upper case i just love doctor who And of course Stargate .....
"Where. Is. The. Doctor!!!!!!"[DOUBLEPOST=1433280736][/DOUBLEPOST] one episode the daleks raid and kill the tardis man...