Accepted [TDT] Clarify Market rules thoroughly

Discussion in 'Archive (Suggestion and Feedback)' started by Magisch, Jun 7, 2015.

  1. Magisch

    Magisch Patron Tier 3

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    As I have been told today that the list of endgame items is not in fact complete and there are items that I am not allowed to sell even though they are not on there I would suggest to update the list to actually include all items that you cannot sell. That would be nice as it removes ambiguity and saves people from unconsciously breaking rules when they do not know that they are doing so.
     
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    it should be mostly complete, what items are you talking about that you are not allowed to sell? there are some items which are obvious you cannot sell and therefore aren't strictly needed to be listed, Ex. the t6 blood magic items
     
  3. Magisch

    Magisch Patron Tier 3

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    I've been told by admins and moderators that for instance Maxed Agricraft seeds, or nether stars, or DSU's cannot be sold.

    "The list is not complete, use common sense" - an Admin

    Some more obvious things:

    Ender Quarry
    Quarry
    Ender-Thermic Pump

    are also not on the list.
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    nether stars can't be sold? which admin told you this? and yes most of the items you just listed you can use common sense to know you don't need to sell them
     
  5. Magisch

    Magisch Patron Tier 3

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    That was a mod, in a discussion that got a little heated

    @hans2104
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    @hans2104 from the community conversation about endgame item thread
     
  7. Magisch

    Magisch Patron Tier 3

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    As I said, we had a discussion that got heated and eventually lead nowhere. He suggested that I open a topic about it for discussion in the forums.
     
  8. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    a suggestion and feedback page, please try the community convo about endgame items, as that is designed for this specific topic
     
  9. Slind

    Slind Founder

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  10. Magisch

    Magisch Patron Tier 3

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    Thats an extremely ambigous definition. Do you count by unlocks, by steps to take, or by major unlocking milestones?

    At what amount of ressources required to make something do you draw the line? How do you value amount? Would compressed cobble be counted as endgame since it takes alot of cobble?

    All in all the only way I can see how it could be clear if you list every item you don't want people to sell, mod by mod. If you want to have players abide a rule, they need to know exactly (as in, exactly, that means there is a record somewhere by which you can decide wether or not an item counts as endgame, with determinance) what that rule encompasses. You can't expect the players to divine the mods/admin's mood or personal opinion on what is and isn't endgame to them on threat of punishment. Thats silly.
     
  11. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    you should be able to tell that a pseudo inversion sigil is endgame without someone telling you, use some common sense at least, octuple compressed cobble is endgame because it takes a long time to make
     
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  12. Magisch

    Magisch Patron Tier 3

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    Well obviously its clear for those, but what about maxed seeds, tesseracts, DSU's, etc? Where is the line "takes a lot of effort" drawn. What is "a lot" in this context>?
     
  13. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    maxed seeds are a duh, tesseracts are a duh, DSUs need tesses...
     
  14. Magisch

    Magisch Patron Tier 3

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    I would argue neither of these items is anywhere near endgame. Thats why we need a comprehensive list of what is and what isn't.

    You can get maxed seeds in 10 minutes literally.
    You can get a Tesseract within 2 hours of starting.

    Not endgame in my opinion. Thats why its not a clearly defined rule. It hinges on what people consider endgame. I personally would consider nothing in the pack but Ichor stuff really endgame.
     
  15. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    and i argued that angel wings aren't endgame, and yet their on every single list, angel rings btw are imo endgame only on TDT so... and maxed seeds take effort to make, lots of effort
     
  16. Magisch

    Magisch Patron Tier 3

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    >10 minutes with a watering can (also cheap). Less if you have bonemeal.
    We really need a list that contains what is and what isn't endgame. Or (better yet) abolish the rule alltogether and let players be the arbiter of how much they want to "spoil" their experience.
     
  17. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    so you're hoping that something that's been on mym for about a year now is going to get removed? *laughs* gooood luck, with that, they want a fun experence for everyone, for TDT i'd even argue that selling items is unbalanced, @Crhymez you seem to have a better idea of endgame then i do, so this would be your department :p
     
  18. Lawmonark

    Lawmonark Well-Known Member

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    As Slind stated above. endgame is a grey area.

    The way i decide if its "endgame" or not, is i look at each mod individually,.Then as a whole pack.
    For example Items on Direwolf20 are a lot easier to come by then on TDT or Regrowth(no market here)

    I tend to try and sell Raw resources. Examples iron, diamonds, lapis, mob drops, food and other world generated items...ect
    Or i sell items that are a base recipe(teir 1-2), meaning 1 or 2 "easy" steps, Items like builders wands, seared bricks,

    Where i personally draw the line is items that require a machines to craft, power to craft or just a lot of resources/time to make.
    I stay away from selling Final crafting recipes like Tesseracts, Machines, hard to craft Power generation item(rf/eu)(solars, Termal generator and anything above).

    If you put yourself in the mind of a new player that has never played mods before. What items would look "complicated" to them?
    I know when first started, machines and items, that took multimple crafted items to make one item..... look impossible, These are the items i think of as "end game".

    For @chugga_fan & @Magisch endgame is non existent because of your knowledge of the mods. So the term "endgame" is a bad term for experienced players. I feel using the term "Teir" or something along those lines would be a better term. Think of how many steps it took to craft said item and how many machines.

    You can make thousands just selling Iron, seared bricks, ender pearls, blaze rods...ect. I made about 7k already selling only those basic items. Why do you want or need to sell any items you had to craft via machines or that took more then what the average player could make in a few hours?

    An idea i had was to make a list of all the items people consider endgame, and make a "price" minimum to it. But that would take more effort then its worth because there would be no way to enforce the set prices.

    Ultimately, it comes down to the players to police the market. If another player questions your items on the market, and the rest of the server feels the same, remove it.
     
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  19. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    I prefer to use what I like to refer to as Icy's theorem: "If Icy can be bothered to make it within a month of starting, it isn't endgame." You will find that this covers pretty much everything already listed, and most of the debated points, too.
     
  20. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    that is a bad theroy, it's like saying if i can make it in the first month of monster, it's not endgame, (aka listing literally everything in monster as not endgame)
     

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