Implemented hungry nodes on AG 2

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von knoxz, 9. Juni 2015.

  1. knoxz

    knoxz Well-Known Member

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    Someone care to enable hungry nodes on ag 2?
    They are disabled on the server.

    B:hard_mode_nodes=false

    this must be set to true for the hungry nodes to eat up items.
    no point in keeping them otherwise because they dont build up vis :-(
     
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    primordial pearl farm? and add a poll knoxz, so players can vote :p
     
  3. knoxz

    knoxz Well-Known Member

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    wait why would you need a poll its a standard option on like every other thaumcraft server there is right now. A poll is needed if there is a disadvantage for someone if the option is changed. There is none. :p
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    k :p
     
  5. Lawmonark

    Lawmonark Well-Known Member

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    Did Jaded disable these?
     
  6. knoxz

    knoxz Well-Known Member

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    why would she?
    Its a standard thaumcraft thing to feed a hungry node to some size before tapping it for vis.
     
  7. Lawmonark

    Lawmonark Well-Known Member

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    Because she is Jaded...lol
    No other reason needed if she did.
     
  8. Slind

    Slind Founder

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    knoxz und Lawmonark gefällt das.
  9. Matryoshika

    Matryoshika Well-Known Member

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    As slind wanted a lil demonstration of the hungry nodes powers, I'll just go through and explain energizing hungry nodes, and why jaded might see them as OP.

    An energized node inverts the natural state of a node. Instead of a "high" inventory of vis, and a low regeneration, an energized node has a very small inventory of vis, and a very high regeneration, which can be used as a never-ending, if slow, source of vis.
    The size of the energized node is based on the size of the nodes previus amount of vis.
    The ratio is 1% of the squareroot of the original vis amount, per tick.

    This means that a node with an extreme amount of vis will output higher amounts of vis/t after becoming energized, however, energized output requires an exponential increase in vis stored in the node prior to becoming energized.

    A hungry node can thus be fed, be allowed to grow bigger, and when sufficiently large, be energized, and then have a higher output than any node in the wild, but never running out of vis.

    As an example, a node with 1000 vis of each primal aspect will output 0.31 vis per tick, but that also means 6.32 vis per second

    To output 100 vis/second, you would require a node with 250,000 vis...
    Code:
    100/20 = 5 (we convert Vis/s to Vis/t)
    5*100 = 500 (The node makes centi-vis. It throws away 99% of the squareroot)
    500^2 = 250,000
    
    To calculate the amount a node will output after becoming energized, use this (warning, calculate each aspect by itself):
    √[vis] = x (the process starts by calculating the squareroot)
    x/100 = y (the process of energizing destroys 99% of the stored vis)
    y*20 = z (we were counting vis/tick. We now turn that into vis/second)
    z = amount of vis your energized node will produce
     
    chugga_fan und Lawmonark gefällt das.
  10. Lawmonark

    Lawmonark Well-Known Member

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    They are soooo strong, its why everyone want one. Its like a "god" level item. I know i want one on TDT
     
  11. GeorgeBoy14

    GeorgeBoy14 Well-Known Member

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  12. knoxz

    knoxz Well-Known Member

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    you cant grief with hungry nodes on mym. problem solved.
    she says nothing about she dont want them to exists and grow.
     
  13. knoxz

    knoxz Well-Known Member

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  14. Slind

    Slind Founder

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    jep, sorry. It's enabled with the next restart again.
     

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