The issue with this is, You need to find it. Unless we have a warp which unlocks once you reach that planet.
shouldn't be a problem I guess and on sp you get to the place anyways if you don't move away from the starting point on the moon
its a custom pack, if the advantage is big enough and the down sights small, I don't think its going to be a problem, but you are right, in the end its @caithleen decision. Too many cooks are never good.
It's a mym pack, we don't need to keep the pack "vanilla" as the other packs that are in the FTB launcher.
I come up with another idea which needs testing, so getting opinion on it first would be good : HQM Reputation system and trade-quest! A simple questline that detects that you visit the planets gives you reputation. Reputation unlocks repeatable quests for "1:1 trades" on the most important stuff you have. T1 example : Sitting on aluminum but no copper? Do the repeatable quest that gives you 3 copper ingots for 3 aluminum ingots! How about that?
the timer for tp needs to be shorter or being moved while taking damage from cold or suffocating needs to be stopped my biggest problem is trying to get back to base so i can re equip to go back and get my stuff. which i cant do because i keep respawning where i died
You should normally respawn at spawn. Think it has to do with you beeing in since alpha. Create a ticket or thread to have someone fix your spawn Thoo we should look if we find a not so harsh meachnic to recover your stuff from other planets.
Also there was an issue where someone exited the landing balloons on Mars before they landed. He died, he quit, he came back, but his respawnpoint was up high in the sky
Just found a little annoying bug, you did create the alloy furnace recipe for nasquadah ingots, except the process takes about an hour or more to complete, its drawing about 200 rf per tick and it needs to get to 20 million