the station thruster can only be mounted on the 'side' of your space station and can only be placed laterally which means the 'side' becomes the floor. had i known this i would have designed differently like 100% differently
Well... not that I am upset or something, I kinda expected this. With a 3x3x3 reactor filled with 24 coolants, my reactor yet again blew up as it generated 0 heat. This starts to up my suspicions on nuclear craft and servers, it doesn't seem to like each other. I am currently testing this again with the same setup Edit: Another attempt resulting in the same situation, trying another time Edit: Tried a 3rd time 5x5x5x with max coolant and same results Edit (Final): Problem seems to be when chunkloading, jumping in and out of loaded chunks tends to be a problem for nuclearcraft machines/reactor, fix seems to be chunkloader/spotloader above it
OK so some time has passed and this modpack is starting to get popular, here are just a few things that should be added to make this even bigger, -Get a teamspeak channel added for galactic science -I would really love a player trading system, with the junk yard I was thinking of adding a market mod, something that requires crafting and can be made with an altered crafting recipe -Upgrades to the ender quarry, or possibly another way to mine large areas by automation -Lastly, a way to spawn all kinds of mobs, doesnt matter the recipe but their are restrictions to luck with eggs. For instance some people do not save enderman eggs for ender io, making ender heads impossible except from rewards. Then maybe a few tweaks like tungsten (electricalAge) to be accessible, and a slightly harder move to t3, the t3 rocket was a bit to easy to craft after mars
Teamspeak channel will probably get done soon Player trading system. Err Not too sure about. Might have to try and limit it somehow just to Cross Tier Trading. Enderquarry already has upgrades. That Mob Egg Idea sounds good. They will be Expensive though.
Currently our only way of speeding up our quarrys is make more, and server rules goes against that. So, we can only wait unless there is a secret way to make the upgrades without us knowing
Enderquarry - we will add recipes ... i wonder why we dont have some :/ Player trading - IF, and only IF mym figures out how to do a good tiered system, i may rethink about it. Theres a thread going on for that topic somewhere here. The current market plugin would just not work out with the tiering in the pack. Spawneggs - which ones do we really need?
I guess it would kinda be slightly based like this? Suggestion: Opening Thaumcraft for sales on the market | MineYourMind Community
Just an idea, I know caithleen loves watching us struggle in pain and all, but for items such as venus crystal and ununpentium i would like a QED recipe for it. Use hard to get items such as nether stars and/or compressed cobble to double the recieved items from the ore. This can speed up progress and add for some interesting automation Another fix, remove or change recipe for carpenters torch, allows glowstone torch bypass. As for eggs, every basic egg would be nice (mobs like zombie/skeli/chicken/cow) and even villagers for they can be used to create attractor obelisk
with the new version someone screwed up and added blood magic to this tech modpack. and since you are removing modular systems are you going to add ae2?