Hey Guys Since i startet again with blood magic on Infinty node 1 i got a problem with the mob spawn limitation. Currently i do spawn Villagers, carry them to my altar and kill them there. Because of the limitation only 1/3 of my villager are already spawned if i use the safari net, the rest is dissapearing and a waste of resources. Can we maybe increase the max of player spawnen mobs to 10 ? Giving players a bit more space for them. Also, is this limitation based on the player ? Or based on chunks/whatever. I dont really understand the system behind this.
Too low in my opinion. I tryed serveral times, did spawn 5 villagers, stopped the spawner, put one in my net and carried him left to my altar to sacrifice. 4/5 did not get out of the net ! I set up magnum torches at the corners of my claim but this also don't help
Offtopic: I think Hubris needs to be looked at is this limit is in place. I went to a village and there were like 50 villagers, then i went in the Twilight and My map was covered. Also right before i logged out yesterday we had a Blood moon, and my mini map was nothing but mobs. I personally love this limit because my internet is horrible where i live(1 more year). It so bad them a large amout on mobs will disconnect me...lol.
Not sure if the Twilight is effected by this. Or if Bloodmoon mobs are. During the Bloodmoon on Hubris yesterdays, so many mobs spawned that the server Timedout. As stated above, my mini map was full. Same goes for when i went into the twilight and visited villages.
That sound awsome, but it seems now more buggy ? I activadet my spawner that works yesterday, and today it dont spawn a single villager. Just wasting the essence and the energy, doing the "spawn fire thingy" animation but not a single villager. Its now running since 5 minutes. Magnum torches are still active Now after arond 8 minutes the spawner works again.... weird After 2 minutes it stopped spawning again .... i dont understand