Done Squid and Animal spawn rates.

Dieses Thema im Forum "Vanilla Plus" wurde erstellt von Lawmonark, 28. Juni 2015.

  1. Lawmonark

    Lawmonark Well-Known Member

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    While i know this pack is light, and limits should not be needed.
    I feel like they are. There were so many non hostile mobs near me that i was lagging out.
    When i say A LOT i mean a lot.... 100s were spawning.
     
  2. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    I agree with this, there was about 100 squids if not more in a 3 chunk radius in one area we found, maybe we need to limit them to about half if not 3 quarters of that in 3x3 chunk areas
     
  3. SilentBane

    SilentBane Well-Known Member

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    Could you just not walk outside and murder them?
     
  4. Lawmonark

    Lawmonark Well-Known Member

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    They spawn very often, even when killling them.
     
  5. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    that prevents it at the time but would just respawn again thus repeating the loop
     
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  6. Slind

    Slind Founder

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    Squid spawn rates are bugged in 1.7 with one of the mods, don't remember which.
     
  7. Lawmonark

    Lawmonark Well-Known Member

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  8. Slind

    Slind Founder

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    I reduced the limits and added squids separately with a max of 3.
     
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  9. Lawmonark

    Lawmonark Well-Known Member

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    What were they reduced to?
     
    Zuletzt bearbeitet: 29. Juni 2015
  10. Slind

    Slind Founder

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    Code:
    general {
    	# remove entities which exceed the general and/or specific limit on chunk load
    	B:removeOnChunkLoad=true
    
    	# kill entities to avoid them from ghost blocking
    	B:setDeath=true
    }
    
    
    general-limit {
    	# Simple Class Names of Entities
    	S:ignore=someEntityName,anotherEntityName
    
    	# max amount of animals (passive mobs)
    	I:maxAnimals=15
    
    	# max amount of living entities (mobs and animals within a 3x3 chunk area)
    	I:maxLivingEntities=20
    
    	# max amount of mobs (hostile mobs)
    	I:maxMobs=15
    }
    
    
    specific-limit {
    	# Simple Class Names of Entities and their limit split with a ":"
    	S:maxSpecificEnt=EntitySquid:3
    }
     
  11. Lawmonark

    Lawmonark Well-Known Member

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    Thats really low for vanilla.
    Our real issue was with squids.
    I would actually remove the caps on the other mobs and animals. Only reduce if they cause an issue.
    Vanilla gameplay relies on spawn rates. Since we dont have auto spawners.
     

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