Update 2.1.1 is here!

Discussion in 'Community Talk' started by cbrozak, Apr 7, 2014.

  1. cbrozak

    cbrozak Well-Known Member

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    Very good update here, possibly even dynamic tanks being turned back on? Eh? Lots of bug fixes and even some new features added, once again, just as before this is a streamlined changelog, if you would like to sift through your favorite mods for more details, the link is at the bottom.

    Backpacks
    -[Feature] A worn backpack can now pickup items. You can configure up to 9 items that should be picked up.
    -Bug Fixes

    Carpenter's Blocks
    -Fixed slopes becoming unusually dark and/or lighting strangely.
    -Safe will no longer be destroyed by explosions.
    -Fixed chisel patterns not rendering on a few blocks.
    -Other bug fixes (those are the major ones we all know well) ;)
    Dynamic Tanks (maybe? Maybe?)
    -[fixed] Crash when removing a filled Controller and placing it next to a new set Tanks.
    -[fixed] Upgrade Module and Upgrade Items not have crafting recipes. (Make sure to enable if you are updating)
    -[fixed] Crash when placing an Upgrade Module and it is not directly connected to a Controller.
    -[feature] Controller will now only retain contents if placed in same location it was broken. This is temporary and will be changed with a different mechanic in the future.
    -[fixed] "Bug fix" that caused the Tanks to not sync with the Controller. Also re-did that bug fix.
    Ender IO
    -Lots of great bug fixes and optimizations

    Extra TiC (metallurgy Tinker's extras mod)
    - Added Effects to Metallurgy Metals
    - Added Buckets to all Molten Metals
    - Fix Metallurgy 3 Base Metals stats
    - Metallurgy ratios are configurable
    - Minor fixes

    Farlanders
    -Titan added;
    -Ender Guardian added;
    -Farlander Villages added;
    -The Nightfall Armor can be crafted using Titan Hide;
    -Rebel Farlanders have a chance of dropping a Rebel Farlander Helmet;
    -When a new day starts all the Farlanders, Elders and Ender Golems, within a small range of the player, will teleport to their spawn point (can be set on/off on the config file);
    -3 of the 5 houses already present on the mod went to the barbershop and got a new look;
    -A few new trades available for the Wanderer and some have been balanced on the Farlander and the Elder Farlander;
    -Bugfixes and config changes
    -Ender Golems and Ender Guardians attack Zombies so they don't destroy all the doors;

    Gany's End
    -Fix: Thaumcraft related crahses
    -Added: Blizz heads (Mob form ThermalExpansil 3)
    -Added: Void Crates (see wiki for details)

    Gany's Surface
    -Poop is now a block instead of an item. If left in the world for too long it will bone meal the soil
    -Fix Ink Harvester
    -Added Village Finder (Only finds villages that have already been generated!)
    -Added Portable Dual Work table
    -Added Farm Manager
    -Added: Roasted Squid (cook a pocket squid in a furnace. It's yummy)
    -Added: Icy Pickaxe (see wiki for details)
    -Added: Auto Encaser and Encasing Bench (see wiki for details)

    JABBA
    -Structural upgrade items will now display the material defined in config.
    -Structural upgrade items will have a color related to the material defined in config.
    -Upgraded barerls will have a color related to the material defined in config.
    -Maximum tier is now 18, defined in config.
    -Lots and lots of bug fixes

    Opis (Yay admins!)
    -Full interface rewrite (looks amazing)

    Project REd
    -FIX: !! Huge memory leak in pipe routing thread !!
    -FIX: !! Routing thread eating up all of CPU !!
    - CHANGE: Backpacks show name in gui
    - CHANGE: Made volcanoes slightly more rare
    - CHANGE: Crafting pipes can craft multiple items
    - FIX: Backpack slots being locked
    - FIX: Framed alloy wire connection bug
    - FIX: Strange tree growth
    - FIX: Routing FX
    - FIX: Rare lamp render crash when teleporting
    - FIX: Backpacks resetting anvil name
    - FIX: Recipe mirroring

    Random Things
    - Improved: Added Semi Transparent overlays to the crafting tables
    - Fixed: The Online Detector now properly updates close blocks when the specified player logs off / in
    - Fixed: The Block Replacer will now properly save its inventory when you have multiple in your inventory
    - Fixed: The recipe for magnetic force works again

    ReactorCraft
    -Finished Hazmat suit
    -Finished Geiger counter

    RotaryCraft
    -Added option to slow pipe fluid flow and reservoir balancing to lessen performance load
    -Grinder can now grind AE certus quartz into dust
    -Made engine fuel consumption smoother
    -Bedrock axe now cuts entire trees
    -Made vacuums more powerful when attracting items
    -Fan can now harvest algae
    -Added lots of new Extractor bonuses
    -Added refrigeration unit
    -Made magnetostatics more expensive
    -Made CVT more expensive
    -Added dry ice
    -Added liquid nitrogen
    - Microturbine is now much more fuel efficient
    -Added config to disable silver iodide cannon from starting (but not stopping) rain
    - Added (disabled by default) config option to allow bedrock breaker to open holes into the void
    -Fixed coil winder WAILA <Error>

    Thaumcraft
    - fixed volatus/tempestas conflict
    - brains in a jar now drop when broken again

    Witchery
    -Humongous update, lots of new things, logs of fixes and changes:
    Witchery Home Page
    -Click the "Version History" spoiler

    And the link to all the mod updates:

    Horizons Changelog

    Enjoy, and mine on my friends!
     
    Last edited: Apr 7, 2014
    KaiDgg likes this.
  2. KaiDgg

    KaiDgg New Member

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    Thanks CBro for the info! :3
     
  3. The42ndDruid

    The42ndDruid I sell Propane and Propane accessories Patron Tier 3

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    YES!
     
  4. knoxz

    knoxz Well-Known Member

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    is the server updated yet?
     
  5. Slind

    Slind Founder

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    nope
     
  6. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Its been pushed to recommended. Will we have time to get our stuff out of the "other worlds" before you update?
     
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  7. cbrozak

    cbrozak Well-Known Member

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    As far as I know it will just be an update and not a full reset. I've been keeping an eye on the stability and for horizons it is very stable so far.
     
  8. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Correct, but the nether,end farmworld, ect will be reset with the update last I heard. I just wanted time to get my junk out of the other worlds.

    for an update this is from irc today :

    slind14
    horizons is still 2.0.1 and we will update maybe even this weekend
     
  9. cbrozak

    cbrozak Well-Known Member

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    I will let everyone know, or someone else will as soon as we know a time for sure!
     
  10. Slind

    Slind Founder

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    We will be busy with the Agrarian reset today. I think we will update tomorrow or on Monday. There will be NO reset, if there are no serious complications which we don't see yet.
     
  11. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    we were speaking of farm, nether ect. In the past you said the next farmworld reset would be with the update
     
  12. Slind

    Slind Founder

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    yeah true.
     
  13. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Any date set yet? Maby a weekend, sure would like at the dragon egg
     
  14. Slind

    Slind Founder

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    today :)
     
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  15. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Oh well no dragon egg for me. I wont be home from work for like 10 hours and it will be dead 10 min after reset.


    Any chance the next one could be a weekend?
     
  16. Slind

    Slind Founder

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    :(
    not that likely, the problem with weekends is that a lot of people are online and we have relatively to this more issues we need to take care of.
     
  17. KeeperFX

    KeeperFX New Member

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    I've heard conflicting things about the bedrock axe update. After felling several different kinds of trees everything seems fine to me. Not sure why its disabled for silverwoods. But others have said that they've crashed using the updated axe. Coincidence or actual bug?
     
  18. cbrozak

    cbrozak Well-Known Member

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    All non-vanilla axes have been disabled for silverwoods for months, it isn't related to the bedrock axe rumors.
     
  19. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    my problem is that you can't use your fist though either
     
  20. SirWill

    SirWill Founder

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    Make a wooden axe ;)
     

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