Done Crashing problems in TDT

Dieses Thema im Forum "The Dark Trilogy" wurde erstellt von ItsNora_, 26. Juli 2015.

  1. ItsNora_

    ItsNora_ Names not actually Noah Booster

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    So at periodic moments me and @Darkcrafter92 crash with the same crash log, here it is

    Any help with translation?
     
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    i'm seeing alot of logisticspipes in this crashlog right at the front, i'm going on a limb and assuming that it's the problem
    Code:
    	at logisticspipes.network.PacketHandler.onPacketData(PacketHandler.java:183)
    		at logisticspipes.network.PacketHandler.onPacketData(PacketHandler.java:165)
    		at logisticspipes.ticks.ClientPacketBufferHandlerThread$ClientDecompressorThread.clientTickEnd(ClientPacketBufferHandlerThread.java:163)
    		at logisticspipes.ticks.ClientPacketBufferHandlerThread.clientTick(ClientPacketBufferHandlerThread.java:244)
    		at logisticspipes.ticks.LPTickHandler.clientTick(LPTickHandler.java:15)
     
  3. ItsNora_

    ItsNora_ Names not actually Noah Booster

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    I know that, yet no one lives near us that uses Logistics within a 3x3 chunk :(
     
  4. Slind

    Slind Founder

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    try the following:
    place the logistic fluid pipes > use /tool info > click on them to get the id (they tend to be different when placed) > make a small worldedit selection at your place > //outset 160 > //expend vert > //count <id>
     
  5. ItsNora_

    ItsNora_ Names not actually Noah Booster

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    Thanks, problem fixed dont know what I did but no longer crashing :) marking solved :)
     

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