On a few servers, for example CrundeeCraft, there are some modded structures set only to generate in Dimension 0, for example Fossils and Archaeology ruins, required for progression in the mod, and DivineRPG ores. This can lead to issues when the already rare resources run out in the overworld due to the currently large playerbase. A potential solution to this is to generate the farmworld as Dimension 0 when pregenerating, allowing these features to be generated at little additional effort, according to @Matryoshika.
Yea!!!! It would be awesome to get structures in Farmworld! and I agree this needs to come to reality
I said that during the setup (PREgen) for Crundee, the farmworld was made as DIM3 by default. Further resets (REgen) are made by creating a new overworld, and moving over the region files to the DIM3 folder
If this is true, then why does it meteor compass freak out in the farmworld in infinity 5 instead of lead me to a meteor? Even if they had all been taken, it should still lead me to looted ones it they were generated
When the world is generated, it is as "overworld". As such, all the mod added items are present The map is then moved to DIM 3, as this is how we set up are farmworld. Due to this, the compass wonks out due to the fact that it will only work in the overworld.