Implemented Ender backpacks and Full guard patterns on BTeam

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von ElectricLemonade, 5. Oktober 2015.

  1. ElectricLemonade

    ElectricLemonade Well-Known Member

    Beiträge:
    554
    Zustimmungen:
    552
    Ortszeit:
    10:14
    Ender backpacks are unobtainable in bteam because mob griefing is turned off, which is the only way to get them. Not a day goes by that someone doesn't ask how to get them because of this. Also, there are no villages in the farmworld since the implementation of the automatic resets and there is only one village in the overworld that does not have a tinker's building. This makes Full guard patterns impossible to obtain which are even more highly sought after items. I'd like to suggest making these items available in the market like we did with the subdued spirits that won't spawn the way they should. Any other suggestions on how we could introduce these into the server?
     
    LucidTheStick gefällt das.
  2. Slind

    Slind Founder

    Beiträge:
    8.332
    Zustimmungen:
    3.018
    Ortszeit:
    16:14
    any thoughts on the price?
     
  3. ElectricLemonade

    ElectricLemonade Well-Known Member

    Beiträge:
    554
    Zustimmungen:
    552
    Ortszeit:
    10:14
    In my opinion based on the new economy we have after the reset, somewhere in the range of 350-450 for the backback (a tad expensive because obtaining them in the first place is a bit of work), and maybe 150-200 for the full guard pattern. My suggestion at least. Some may have a different opinion.
     
  4. LucidTheStick

    LucidTheStick Well-Known Member

    Beiträge:
    3.143
    Zustimmungen:
    1.327
    Ortszeit:
    10:14
    Thanks for taking the time to post this Electric =).
     
  5. ElectricLemonade

    ElectricLemonade Well-Known Member

    Beiträge:
    554
    Zustimmungen:
    552
    Ortszeit:
    10:14
    No problem! I know so many regular bteam players would be ecstatic to have these options available.
     
  6. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    15:14
    I vastly prefer the idea of using custom recipes to simply selling unobtainables ;)

    I'm pretty sure I posted this a while ago regarding the ender backpack, but regardless, this is my suggested solution:
    Code:
    recipes.addShaped(<tile.betterstorage.enderBackpack>,
    [[<item.BodyParts:6>, <item.tconstruct.canister:1>],
    [<tile.betterstorage.backpack>, <tile.enderChest>]]);
    upload_2015-10-6_9-40-21.

    And here's a rather clever recipe I just came up with for the full guard if i do say so myself!
    Code:
    recipes.addShaped(<item.tconstruct.Pattern:22>,
    [[null, <item.tconstruct.Materials:36>, null],
    [<item.tconstruct.LargeGuard:1>, <item.tconstruct.Crossbar:1>, <item.tconstruct.MediumGuard:1>],
    [null, <item.tconstruct.Pattern>, null]]);
    upload_2015-10-6_11-7-53.
    Basically you take 1 of each basic guard made of stone and glue them together (to get glue balls you can either put rubber wood through a TE sawmill (50% chance per) or lead a horse into a smeltery and let it die producing glue in liquid form which then pours out into a casting table) along with a blank pattern to make the fullguard pattern :)
     
    LadyRen13, Yorinar, The_Icy_One und 3 anderen gefällt das.
  7. ElectricLemonade

    ElectricLemonade Well-Known Member

    Beiträge:
    554
    Zustimmungen:
    552
    Ortszeit:
    10:14
    I think this is a fantastic idea
     
  8. SirWill

    SirWill Founder

    Beiträge:
    12.284
    Zustimmungen:
    3.708
    Ortszeit:
    16:14
    Both added with the next restart.
     
    LucidTheStick gefällt das.
  9. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    15:14
    Doesn't appear to have worked, the server has definitely restarted since you posted but neither recipe is working or showing up in NEI.
     
  10. Slind

    Slind Founder

    Beiträge:
    8.332
    Zustimmungen:
    3.018
    Ortszeit:
    16:14
    did you test them. This is 1.6, I think it requires the id's not the item names. Example from Agrarian:
    Code:
    #Hard Plastic
    recipes.addShaped(<20519:5>, [	[<1054:3>,  <20522:2>, <1054:3>],
    								[<20522:2>, <12249>,   <20522:2>],
    								[<1054:3>,  <20522:2>, <1054:3>]]);
     
  11. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    15:14
    Which version of Minetweaker is it using? I already assumed it was different to 1.7 since the format of the unlocalised names changed from tile.something or item.something in 1.6 to modname:something in 1.7, so I checked the 1.6.4 tutorial on this page when i was writing them.. in fact I directly copied the example for the shaped crafting to begin with and then replaced the specific values for the items to make sure I got the order of brackets right..[DOUBLEPOST=1444214212,1444213528][/DOUBLEPOST]Ahh, yup that will be why, bteam is using minetweaker2 not minetweaker3 because I guess the creators of bteam stopped updating it before mt3 was released.. In mt2 you only use angle brackets around id's but itemnames don't use them..

    See if these work now that I've removed the angle brackets:
    Code:
    recipes.addShaped(tile.betterstorage.enderBackpack,
    [[item.BodyParts:6, item.tconstruct.canister:1],
    [tile.betterstorage.backpack, tile.enderChest]]);
    Code:
    recipes.addShaped(item.tconstruct.Pattern:22,
    [[null, item.tconstruct.Materials:36, null],
    [item.tconstruct.LargeGuard:1, item.tconstruct.Crossbar:1, item.tconstruct.MediumGuard:1],
    [null, item.tconstruct.Pattern, null]]);
     
  12. SirWill

    SirWill Founder

    Beiträge:
    12.284
    Zustimmungen:
    3.708
    Ortszeit:
    16:14
    I'm sure you need ID's but check now.
     
  13. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    15:14
    It definitely should support the unlocalised names, otherwise why would it have the /mt name <id> command for printing them to chat?

    Well anyway, here's with ID's then:
    Code:
    #fullguard
    recipes.addShaped(<10882:22>, [[null, <10874:36>, null], [<10895:1>, <10887:1>, <10899:1>], [null, <10869>, null]]);
    
    #enderbackpack
    recipes.addShaped(<2357>,[[<6511:6>, <10862:1>],[<2352>, <130>]]);
    
    Both tested in singleplayer and appear to work fine.. still no idea why the unlocalised names didn't work though :confused:
     
    Zuletzt bearbeitet: 7. Oktober 2015
  14. ElectricLemonade

    ElectricLemonade Well-Known Member

    Beiträge:
    554
    Zustimmungen:
    552
    Ortszeit:
    10:14
    Just a note...I have spent quite awhile trying to obtain enderman heads with a beheading 5 swords and none have dropped. Come to think of it, I haven't seen any mob heads since I started playing bteam. The trophies drop, but to my knowledge, the heads do not.
     
  15. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    15:14
    Hmmn, I didn't actually realize that these heads come from the Necromancy mod, not Headcrumbs like on other servers.. it seems the endermen heads ARE obtainable.. just not in quite as simple of a way..

    Basically you have to create a sewing machine (bone needle is just 1 bonemeal in a normal crafting table):
    upload_2015-10-7_15-4-35.
    Then you put bone needles in the top slot and string in the bottom as shown below and then you need to use a special recipe in the 4x4 grid to make the actual body parts like the heads.. to get the skin just drop leather into any slot on the left (1 leather = 8 skin), and the brains are a random drop from zombies and most animals, spider eyes from spiders obv. and then finally the slot that has the enderpearl in it determines what type of head you get.
    upload_2015-10-7_15-4-21. [DOUBLEPOST=1444290512,1444227106][/DOUBLEPOST]The latest recipes I provided still haven't been applied yet, can an @Administrator apply them please so I can check that they work on the server okay? ;)
    Code:
    #fullguard
    recipes.addShaped(<10882:22>, [[null, <10874:36>, null], [<10895:1>, <10887:1>, <10899:1>], [null, <10869>, null]]);
    
    #enderbackpack
    recipes.addShaped(<2357>,[[<6511:6>, <10862:1>],[<2352>, <130>]]);
    
     
    Mijikai, LucidTheStick und Slind gefällt das.
  16. SirWill

    SirWill Founder

    Beiträge:
    12.284
    Zustimmungen:
    3.708
    Ortszeit:
    16:14
    Done with next restart.
     
  17. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    15:14
    I don't know what is going wrong but it still isn't working on the server.. I have that exact same recipe code in my local file for minetweaker so i can see the recipe output in the crafting table but because the code isn't working on the server i can't actually take it out, it just bounces back..
     
  18. SirWill

    SirWill Founder

    Beiträge:
    12.284
    Zustimmungen:
    3.708
    Ortszeit:
    16:14
    Found the issue -.- I thought I changed the file name in the config too but it somehow was still wrong. It should work now. Sorry.
     
  19. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    15:14
    Hmmn.. just tried /mt reload which should have applied any changes but still not working..
     
  20. SirWill

    SirWill Founder

    Beiträge:
    12.284
    Zustimmungen:
    3.708
    Ortszeit:
    16:14
    Try again :3
     

Diese Seite empfehlen