Mariculture its not overkill it just add a nice way to breed fish and make others just think of it this way a a mod that is like bees but for fish
Random things is in the pack, which has a spectral key that gives you a "secure" place. I am think about making a starter inventory of the following items. Spectral Key- Soul Bound Antique Atlas- is the packs "mini" map +the MyM normal starter gear This way players have a "safe" home as soon as they join. And are not overwhelmed if everyone is a lot stronger already.[DOUBLEPOST=1449378346][/DOUBLEPOST] I just dont want to confuse people. There will be many ways to catch fish, but some ways can only catch certain ones. I will look into adding Mariculture (possibly)[DOUBLEPOST=1449378704][/DOUBLEPOST]So guys, How is the world generation? Any "Ugly" biomes... or any biomes missing that you really liked? Here is the Config of what is enabled/disabled. Spoiler: Biomes Code: biomes { # [default: true] B:"Generate BOP Alps"=true # [default: true] B:"Generate BOP Alps Forest"=true # [default: true] B:"Generate BOP Arctic"=false # [default: true] B:"Generate BOP Bamboo Forest"=true # [default: true] B:"Generate BOP Bayou"=true # [default: true] B:"Generate BOP Bog"=false # [default: true] B:"Generate BOP Boreal Forest"=true # [default: true] B:"Generate BOP Brushland"=true # [default: true] B:"Generate BOP Canyon"=true # [default: true] B:"Generate BOP Canyon Ravine"=true # [default: true] B:"Generate BOP Chaparral"=true # [default: true] B:"Generate BOP Cherry Blossom Grove"=true # [default: true] B:"Generate BOP Coniferous Forest"=true # [default: true] B:"Generate BOP Coral Reef"=true # [default: true] B:"Generate BOP Crag"=false # [default: true] B:"Generate BOP Dead Forest"=false # [default: true] B:"Generate BOP Dead Swamp"=false # [default: true] B:"Generate BOP Deciduous Forest"=true # [default: true] B:"Generate BOP Dense Forest"=false # [default: true] B:"Generate BOP Eucalyptus Forest"=true # [default: true] B:"Generate BOP Fen"=true # [default: true] B:"Generate BOP Flower Field"=true # [default: true] B:"Generate BOP Frost Forest"=false # [default: true] B:"Generate BOP Fungi Forest"=false # [default: true] B:"Generate BOP Garden"=true # [default: true] B:"Generate BOP Glacier"=false # [default: true] B:"Generate BOP Grassland"=true # [default: true] B:"Generate BOP Grove"=true # [default: true] B:"Generate BOP Heathland"=true # [default: true] B:"Generate BOP Highland"=true # [default: true] B:"Generate BOP Jade Cliffs"=true # [default: true] B:"Generate BOP Kelp Forest"=true # [default: true] B:"Generate BOP Land Of Lakes"=false # [default: true] B:"Generate BOP Land Of Lakes Marsh"=false # [default: true] B:"Generate BOP Lavender Fields"=true # [default: true] B:"Generate BOP Lush Desert"=false # [default: true] B:"Generate BOP Lush Swamp"=false # [default: true] B:"Generate BOP Mangrove"=true # [default: true] B:"Generate BOP Maple Woods"=true # [default: true] B:"Generate BOP Marsh"=true # [default: true] B:"Generate BOP Meadow"=true # [default: true] B:"Generate BOP Meadow Forest"=true # [default: true] B:"Generate BOP Moor"=true # [default: true] B:"Generate BOP Mountain"=true # [default: true] B:"Generate BOP Mystic Grove"=true # [default: true] B:"Generate BOP Oasis"=true # [default: true] B:"Generate BOP Ominous Woods"=true # [default: true] B:"Generate BOP Orchard"=true # [default: true] B:"Generate BOP Origin Valley"=true # [default: true] B:"Generate BOP Outback"=false # [default: true] B:"Generate BOP Prairie"=true # [default: true] B:"Generate BOP Quagmire"=false # [default: true] B:"Generate BOP Rainforest"=true # [default: true] B:"Generate BOP Redwood Forest"=true # [default: true] B:"Generate BOP Sacred Springs"=true # [default: true] B:"Generate BOP Scrubland"=true # [default: true] B:"Generate BOP Seasonal Forest"=true # [default: true] B:"Generate BOP Seasonal Forest Clearing"=true # [default: true] B:"Generate BOP Shield"=true # [default: true] B:"Generate BOP Shrubland"=true # [default: true] B:"Generate BOP Silkglades"=false # [default: true] B:"Generate BOP Sludgepit"=false # [default: true] B:"Generate BOP Snowy Coniferous Forest"=true # [default: true] B:"Generate BOP Spruce Woods"=true # [default: true] B:"Generate BOP Steppe"=false # [default: true] B:"Generate BOP Temperate Rainforest"=true # [default: true] B:"Generate BOP Thicket"=true # [default: true] B:"Generate BOP Tropical Rainforest"=true # [default: true] B:"Generate BOP Tropics"=true # [default: true] B:"Generate BOP Tundra"=true # [default: false] B:"Generate BOP Volcano"=false # [default: true] B:"Generate BOP Wasteland"=true # [default: true] B:"Generate BOP Wetland"=true # [default: true] B:"Generate BOP Woodland"=true # [default: true] B:"Generate BOP Xeric Shrubland"=false } Here is the biome list of the mod. Biomes List - Biomes O' Plenty Wiki - Wikia Disreguard the BoP config, RTG is what matters in the end since it controls the world gen. Even if its disabled in BoP config.... if its enabled in RTG, it will spawn.[DOUBLEPOST=1449378940,1449378272][/DOUBLEPOST]Edit... i see a few i want to remove. SO glad i double checked. Disable -Marsh -Mangrove -Wasteland -Tundra Enable -Dense Forest Could have sworn i did that 1.0.6, guess i was "too" tired.
Never heard of those two. Currently there is Minecraft Comes Alive and Ancient Warefare 2. Which are kinda like kingdom builders. I will look into the ones you mentioned. Also any tips and advice from you is welcomed, since you already have built some epic packs.[DOUBLEPOST=1449382238][/DOUBLEPOST]Watching this now Will look into it. The mod looks really cool, but its not on the 3rd party mod list on curse
The Civcraft stuff is serverstuff I think, but it has some awesome input on mechanics. Sim U Kraft - I dont know how well maintained and tweakable it is, but its concept sure fits the theme with currency and peasants that work/build for you
With ancient warefare, there is similar features. The NPC work for you, farming, mining, fishing, butchers...ect. Thing is, im not sure if i can add Sim-U, even if i wanted to. Curse is kinda "strict" when it comes to unlisted mods that are not on launcher or third party tab. While watching that video, the only thing that really stands out is this the Sim-U credits. Off topic- Are Galactic Craft configs universal? i need to come up with a list of mod blocks that are air tight. I just have no idea where to start with it.
Oh yeah youre right on the mod policy of curse. We worked around it by using the FTB Sync feature (When your pack is approved by FTB, it can be synced without further investigations to curse). GC : Most non-opaque blocks are automatically added for air tight iirc. On sim-u-kraft - yeah the most noticable thing about it was the credits and building - you can also share the buildings. But as said, i fear its not very good to tweak.
Ah cool. But watching that video, im not really liking the mod. Its a cool idea but kind of redundant with Minecraft comes alive and AW2. That being said, i think i am close to 1.1.0 version. That will be once i am 100% sure i have the world generation to my liking. Still getting the odd biome here and there. Once that version is up, i think i would be time to start testing on a server(if possible). So we can start balancing the armors, NPC and weapons.[DOUBLEPOST=1449384808,1449383362][/DOUBLEPOST]To archimedes ship, or not to archimedes ship.... that is the question... =P
its one of the mods that just got a new maintainer and rewrite as far as I know. wouldn't trust it until it has proven it self for a few months.
It also doesn't really fit the theme. Reason i mentioned it was... B-Team. This packs is very similar to B-Team mod wise.. with just a lot more.
Not like the ore gen, just some of the mods Witchery Food Galactic craft flans pets ect... the list goes on. But its not "easy" mod like B-Team[DOUBLEPOST=1449398201,1449386803][/DOUBLEPOST]@julio1237878 You said you favorite mod was Metallurgy right...? How do you feel about buffing the harder to acquire alloys. Making the weapons, tools and armor stronger. Of course we need to play to find the balance. But i was thinking a miner should get similar protection to a tech and magic player. If there is work needed to acquire the materials....ect
Im having a weird bug. The oceans... are not coming up as oceans. I think it might be the RTG mod. I will do some testing to see if i can fix it. But im stumped. I will remove BoP and see if that is whats causing it first. Trial and Error.[DOUBLEPOST=1449413134,1449410976][/DOUBLEPOST]Sorry guys, i have to remove RTG, The main reason is performance. Its worse then Amplified.
I had the same idea about this when I found the Ancient Warfare mod but you would only use steam as power, and it would be mostly adventuring/magic based
you should add the maker's mark: the minters mod i think it would work really well with the theme you got going on ( heres the link Maker's Mark: The Minter's Mod 1.8/1.7.10 | Minecraft Mods
1.0.7 is up I had to remove RTG, Performance and compatibility issues with other mods. This version added Metallurgy to all dimensions where it "fit" in. I think im done tweaking world generation. Only thing i may want to do in the future is set the Landmass to a higher number... not sure yet. As for the biomes... i think they are fine now.