I've encountered some bugs on the new Servers. I'm playing mainly on m_north and /quarry. [Solved] EnderIO Item Conduits get deleted when teleporting from m_north to /quarry (or rather /home quarry) Edit: EnderIO Item Conduits are banned on /quarry How to reproduce: Join m_north Get the Conduits into your inventory (those crafted with nuggets, not the ingot ones) type /quarry Update your inventory so your stuff gets shown (known bug with inv sync?) The conduits are vanished (Hotbar and Inventory. There is no difference) Login position After logging in, I'm at unfamiliar coordinates, sometimes on the wrong server even. This happened mainly when I logged off on m_north before. On /quarry I sometimes start at the right position. Sometimes I start at my last spot in /quarry even though I logged out in m_north. [Solved] Login crashes since upgrading my client crashes while logging in. Edit: I'll report it to feed-the-beast. This happens only the first time I connect to monster hub. If I disconnect and reconnect I never crash. However restarting the client returns the "crash potential" Crash log: BugReport on mineyourmind.net - Pastebin.com [Solved] /home instantly /home teleports you instantly. Is this intended? [Solved] And a question at the end: Is there any (legal) way to use Turtles in the overworld for automation? Or is there a world where I can use them and claim land? There is no way to use turtles. Apparently because of grief potential.
Unfortunately there is a big bug which creates big performance issues and dupes tons of items. Because of the impact from this bug we need to instantly remove them from the inventorys in the quarryworld. If you connect to the monster.mineyourmind.net IP then you allways connect to the monster lobby. If you use a portal to get to a other server, disconnect on the other server and leave then to connect to monster... then you are still in the portal and you get instantly moved to the other server, so you are not really see it that you connect to the lobby. You can use the IP monster-north.mym.li to get directly to your server. That's a crash bug from some mods where we can't do anything. :/ No that is not intended, thank you for reporting it. No there is no way to use turtles in the overworld. You can use Autonomus Activators which does the same except that they can't move.
There are a lot of other useful things which can be done with turtles other than simulating player actions and moving about, for example taking a specific item out of one chest, preforming a detailed logical comparison based on nbt data and then putting it into a second chest depending on the result, or monitoring an inventory for a specific set of conditions and sending a rednet message to a computer with a wireless modem ect... i know that ultimately the fact they can also be used to claim bypass means they have to be banned, but all the same there is a lot that turtles can do which cannot be achieved through any combination of other mods, so I really do wish we could find a way to allow them :/ -edit: Just a thought, but could they be made usable for T5 players inside their own mystcraft ages? To be honest, I'm rather surprised that turtles are capable of claim bypass as I would have thought that they would have a [[fakeplayer]] which would need to be trusted in a claim for them to be able to break stuff, but obviously not..
Hm, Maybe a sign or hint at /quarry spawn would be usefull. I'll open a /modreq for that today (Since yesterday no online staff member knew of this ban). I'm starting under water (as an example). I don't think any portal ends where I start. Especially not the "m_north" portal (it ends on a bedrock platform). Too bad, but than I know I can safely contact the feed-the-beast bug tracker. Thats a shame. but so be it. I've read a few infos about that online. For anyone interested: Turtles use a fake player (ComputerCraft) for placing blocks. This is something a plugin could prevent. But Turtles _don't_ use this player for breaking. breaking is done in such a way no plugin could react to that.